| makingmusic476 said: I'm convinced that Blizzard focused so heavily on RPG gameplay elements in WCIII just to breed an install base for WoW. They knew they couldn't compete with the already established fanbases of games like Asheron's Call and Everquest, so they created their own, out of their WC/SC fanbase.
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It's a nice theory, but Blizzard has already given a pretty solid reason why they made WC III in such a manner, and it isn't so conspiratorial.
They happen to be in possession of two of the most esteemed RTS franchises in existance: Warcraft and Starcraft. Not only are their names very similar, but their gameplay was, as well. Pardo has specifically stated that WCIII was developed in a manner to distinguish the two franchises.
On the flip side, it has been specifically stated that Starcraft II will emphasize large force against large force encounters, with more complex, skill based strategy being the focus over single-unit RPG elements.
So, to summarize: they did it so that Starcraft and Warcraft could be real, distinct franchises, and not just two effectively identical RTS, with one featuring swords/orcs and the other space marines/lasers.
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