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Forums - Gaming - Misconceptions about branching and parallelism (technical)

Note: I decided to repost from this thread http://www.vgchartz.com/forum/thread.php?id=32540&page=25 as it was already 25 pages deep.


@Everyone who is talking about SPE's not liking branchy code ... and actually knows how to code (Deneidez)


The issue is data parallelism (SIMD) not instruction parallelism (threads)


The reason people have difficultly getting decent performance out of the CBE is that compilers usually just give up when they are presented with a branch in an inner loop. Eg. the compiler has no problem vectorizing this


float a[N], b[N], c[N];


for (i = 0; i < N; i++)


   a = b + c;


into something like this (going to use SSE intrinsics because I know most here -- that are actually programmers -- are more familiar with x86, but altivec works the same way)


__m128 *av, *bv, *cv;


av = (__m128*)a; // assume 16-byte aligned, but all u need to do is allocate with declspec or aligned malloc


bv = (__m128*)b;


cv = (__m128*)c;


for (i = 0; i < N/4; i++)


   av = _mm_add_ps(bv, cv);




But, every compiler I know of will just give up on this



for (i = 0; i < N; i++)
   if (a > 0)
     a = b / c;


However, if the programmer knows what he is doing he can eliminate the branch by via logical operations:


__m128 *av = (__m128*)a;
__m128 *bv = (__m128*)b;
__m128 *cv = (__m128*)c;
__m128 zeros = _mm_setzero_ps();
for (i = 0; i < N/4; i++)
{
   __m128 x = _mm_div_ps(bv, cv);
   __m128 g = _mm_cmplt_ps(av, zeros);
   __m128 y = _mm_andnot_ps(g, av);
   __m128 z = _mm_and_ps(g, x);
   av = _mm_or_ps(y, z);
}


Now, on most intel machines you are highly constrained by register pressure because the machines only have 8 simd registers making vectorization impractical for large loops without heavy amounts of loop fission which may not be possible. The SPEs on the other hand have 128 SIMD registers per-core which for the applications I've developed, register pressure was a non-factor for traditional loop vectorization techniques. And the stuff I've been working on atm is quite branchy.


(PS there may be some errors as I did this quickly, but the general principle is correct)























Forum > Gaming Discussion > Xenon vs Cell Which one really is better ??
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NNN2004




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Jul 09, 2008 19:49 GMT








dbot said:







Fishie said:







dbot said:







Fishie said:







dbot said:
@Fishie - Tell me more. Where did you find the specs for the PS4. I can't wait to see them.

 


 LOL, nice one.


Simple fact remains CELL was too costly for Sony and last year they dropped out of the project.


Their single remaining chip plant was sold of to Toshiba and they stepped out of further R&D for CELL. You WONT see CELL in the next Playstation just like you didnt see their last megalomaniac venture(Emotion Engine and Graphics Synthesizer) in the PS3.



Good deduction.  Sony sold their headquarters in Berlin as well.  Does that mean they are closing SCEE? 


You have no idea what chips of the next playstation will run on.  It could be the cell, it could be an improved EE, it could be something else.  Your attempt to make it look like Sony is abandoning the Cell.  By the way, the "Megalomaniac venture (Emotion Engine/GS)" has sold 120 million and counting.


 



For something that was designed to BREAK THE WINTEL MONOPOLY(Kutaragi`s words not mine) that is a pretty collosal failure.


 



Are you referring to the cell or the emotion engine?  I don't think either are suited for desktop processing.


@NNN2004 - You will not find the answers you seek on this forum or any other gaming forum for that matter.  If you are truly interested in this topic, I recommend you read the following articles.  They provide much better information than you will find on any gaming forum.


PS3 vs. Xbox 360 Comparison: http://www.anandtech.com/showdoc.aspx?i=2453


PS3 Cell: http://www.anandtech.com/cpuchipsets/showdoc.aspx?i=2379&p=8


If you really want to determine which system is more powerful, you should look at each console's best exclusives.  This will give you an idea of their power.  On the PS3 side you should look at Uncharted, GT5P, and Metal Gear Solid 4.  I feel these are representative of the PS3's power at the moment.


 


 



thnx dpot .. this is the most useful post so far .. now from what i read i found that the 3 cores for xenon is PPE & for Cell is 8 PPE/SPE cores ... also some developers found the SPEs utterly useless for executing anything .. but the SPEs is far better in accelerate physics .. this a little from what i read if u want see the link and post ur comment ... maybe i post something wrong .. who knows.


 





 


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BAN THE FAN 


 




















Deneidez