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Forums - Sony - The PS3’s Full Potential: A Breakdown

CrazzyMan said:
1) we speak about GRAPHICS in This thread, so stop with your crap.
2) mass appeal - mass market price(299$), PS3 is yet to reach it, then we will speak.
3) also, Lair was a game from a 1st wave of PS3 games, and now we are facing 3rd wave(which likely won`t have those problems) - games like Killzone 2, inFAMOUS, Heavy Rain, Uncharted and other, which will be released on PS3 this year.

But, the game's graphics can either lure or dispel wanting consumers. Think of it like a painting; a pretty picture can attract people. I sure as hell wouldn't buy a PS3 for games like Killzone 2, considering the graphics turn me off. I hate realistic looking games; they seriously turn me off. People prefer games with a modest and pleasant appeal.

Mass appeal =/= full potential sales appeal. If you are asking for a mass market price of $299, consider obtaining a console with stripped out parts (40 GB). The full-fledge console was the 60 GB, enough said.

Besides, pretty pictures are just like sugar-coating on games; the backbone has to be the physics and gameplay. Those games you listed may look awesome, but can have flaws. One example for both the Xbox 360 and PS3 was GTAIV. Plus over-glorifying games with being too realistic can turn people off. Afterall, video games were meant for fun, not for setting a standard. Video games are a hobby, not to be taken seriously. There's more to life than just games, and you prove that games are worth more than living, CrazzyMan.

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Why do all pro-PS3 articles red like they were written by delusional fn boys that don't do any research before writing? It all reads like bad forum rants.



Believing in the PLAYSTATION®3......IS.......S_A_C_R_I_L_E_G_E

Phrancheyez said:






Ultibankai said:
That's unfair, @ above poster, at least allow the 360 developers to push the systems limits.



LOL, how is it unfair?  360 developers have had more time than PS3 developers to do it..he didnt say you could only use certain 360 games, so I don't see how it's unfair.

P.S.  The Helghan are NOT aliens.  They are humans, albeit now a different species of human because of where they live.  It's no different than a Rott and a Pitbull.

And on that note, if someone compares Killzone 2 and Halo 3, they should be smacked..very hard.
Okay.  As long as I don't have to use games from the same genre to counter his argument, then it is plenty fair.  I take back my previous argument.

Where was it said (Killzone 1 or 2 (only played a bit of 2)) that the Helghast are humans?  Are they not native to Helghan?  I understand the difference in gameplay mechanics between the games, however, they are both 1st Person Shooters.  Being from the same genre, they can be compared to a certain extent.


               

                  







Ultibankai said:







bugrimmar said:
that "power" is an illusion.

the graphical discrepancy between games is all down to the budget of the game and the art style.

you can expect the best graphics from gran turismo 5 because yamauchi desires that photo-realistic look and he has the funds from sony to do it (look at that long ass development time). on the other hand, you can't really expect EA to throw away that kind of money on its NFS franchise when they have so many other projects to work with (and they put out a new NFS every year).

comparing halo to killzone is like apples and oranges. halo is a sci-fi battle against aliens in lush, colorful worlds with strange aliens and such. killzone is a traditional war shooter set in a black and grey world, featuring humans against humans with red eyes. no real comparison there.

comparing uncharted and gears is also apples and oranges. uncharted is first and foremost an adventure game, so that it focuses it's graphical power on the environment and the character models. gears is primarily a shooter, so it focuses it's graphics on special and particle effects, things like blood, explosions, etc.

even if this idea that the ps3 is "more powerful" were true, that "extra power" isn't game changing. the difference (if there is any) is so small that it's a meaningless discussion.

i actually doubt that there's any "extra power" at all. sony has a long track record of overhyping and underdelivering, and that's what the ps3 is about.

again, it's all down to budget and art style that determines graphics. don't buy into the hype.

 


You seem to have misunderstood something:  Killzone 2 (actually the whole damn series), is a sci-fi battle against aliens that are humanoid.  The Helghast are aliens from Helghan. Also they don't have red eyes, that is caused by there headgear.  It seems you haven't played the game.  Halo and Killzone are very similar.



i have played the game. i just made my explanation simpler.


killzone's enemies are basically humanoid as compared with halo's enemies, which are colorful strange aliens. that's why they're different.


aside from that, halo's weapons, vehicles, etc. are all futuristic. killzone's weapons are all traditional with the exception of one.


with that, the general color and art scheme of both games is totally different. halo is lush and colorful, killzone is black and grey.


you get me now?



Yet another silly article written by an uneducated journalist. Your mere question of "which console is more powerful?" is flawed because you have not defined “power”. Already two years ago we knew that the PS3 had more raw CPU power (approx. 150 single-precision GFLOPS). So that answers that question immediately, if you are concerned with pure math calculations (matrix/vector calculation) - which we are not. We are interested in game performance in this discussion. In this case, the Xbox 360 is more powerful – let me explain before you all go into denial attack mode.

I will make this clear so that everyone understands for once and for all. It doesn't help at all having all that CPU power if the GPU and RAM are the major bottlenecks of the platform. Having a powerful CPU will do nothing for the rasterisation process. It will not increase the pixel/vertex shading capability of the console! The only way in which the Cell processor can slightly alleviate the stress on the GPU is to do more physics and particle calculations etc. - if programmed to do so. This is the case with these exclusive games, and therefore why more bandwidth and GPU power is freed up to do more graphics. This does not change the fact that the GPU is still limited to its performance ceiling! This is so logical and obvious that I cannot understand how you people cannot see it, other than through deluding yourselves. The freeing up of a few resources of the GPU is all that is happening here, nothing more. Incase you didn't notice, the framerates still take severe hits in all these games when shading gets heavy!

The only other way that the cell processor might be able to assist in graphics calculations is to perform ray-tracing. However, it is years off until ray-tracing takes a proper stance in the market, and the cell is anyway not powerful enough to do full dynamic ray-tracing in a gaming environment (the little static cell broadband ray-tracing tech demos mean nothing because they are not fully dynamic gaming worlds with AI etc. so don’t even think of throwing that rubbish at me). It is an absolute joke when you consider the puny 250MB of system RAM that is available - ray-tracing requires a lot of RAM (the other 250MB is dedicated to the GPU), and will never be enough to perform ray-tracing and handle a full gaming environment!

Furthermore, I believe that the only reason that some of these exclusives look “better” (obviously this is a subjective comparison, seeing as there is no direct comparison on the Xbox 360) on the PS3 is because they are big production games and a lot of money and effort goes into optimising the graphics engine. In case you haven't noticed, just look at the rubbish draw-distance in every game on the console. Notice how the distance is a blurred static image. There is a lot of trickery and cleverness that goes into these optimisations, which increases framerates and allows for apparent better visuals, but says nothing for the graphical grunt of the console itself when comparing it to another console.

It is a fact that the Xbox 360 has a better GPU and memory subsystem. The GPU has dynamically allocated shading units (all shading units can do either pixel or vertex shading depending on load). The PS3 has statically allocated shading units (some shading units will not get used if the proportion of vertex to pixel shading requirements is not in line with the hardware proportion). This is an inferior design, and the same reason that this unified architecture is used on all PC GPUs since the G80. Also, the memory subsystem of the Xbox 360 is unified – the GPU and CPU share 500MB (which is also a puny amount), but still better that a fixed partitioning, for similar analogous reason to the unified shading system.

The fact that the GPU in the Xbox 360 is more powerful than the PS3s is apparent through the graphical detail differences in multiplats. The fact that the Cell processor is not being used completely has nothing to do with it. These are purely GPU ceilings. A simple example would be to compare a PC with a single core CPU and 8800GTX to a quad core with a 6600 Ultra. Which one will run games better? I think I’d obviously go for the former. GPU is the main determining factor in graphics, NOT CPU (hint: that is why it is called GRAPHICS processing unit, and does GRAPHICS acceleration).

I hope people will start to understand this, because it is the most ridiculous and stupid argument that has carried on forever, and websites keep using it as bait to increase hits on their sites.

Where do I stand? I would say that from the initial launch of the Xbox 360, up until a few months ago, it would have been better to buy an Xbox 360, because the games were better, as well as multiplats. However, even though the PS3 is a weaker GRAPHICS machine for games, the exclusive games that are coming out now display a greater quality (and invariably apparent better graphics), and would therefore buy a PS3 from here on.

Facts: Multiplats will always look better on the Xbox 360, so don’t delude yourselves. Both consoles are already hopelessly outdated compared to modern PC GPUs, and every game on any console is basically “ugly” if you compare it to their PC counterpart. This is why exclusives on the PS3 are the key to Sony making a comeback, because it can’t be “ugly” if it can’t be compared to anything (i.e. Xbox 360). When ray-tracing becomes the norm, the PS3 won’t matter anymore, because it will be ancient and next gen will already be out. For ME, Playing FPS games with a controller sucks, a mouse is the only way, so Killzone 2 is inherently annoying (for me). Final fact: If you disagree with my argument then you must be pretty stupid.



EMULATION is the past.....NOW.......B_E_L_I_E_V_E

 

 


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I see this thread ending well!



*yawn*

It was back in 2006 when we heard the wave of "360 is just as powerful as PS3" FUD.


Now these statements are exposed for what they are. A preemptive strike to shutdown Pwny and bluray before it began.

Look, NES had faster loading then the 360. So did Virtualboy. So does the DS. Would you say that these systems are more powerful going by the one cherrypicked (and true) example showing the NES to be superior to 360? I would hope not.

I do not think it's impossible for the 360 to have something that looks as good as Killzone 2 this gen. But until that time PS3, is the graphical king of this generation (on consoles at least).

When the time comes that that game arrives, gloat all you want. Until then it's PS3 FTW.









Megadude said:
*yawn*

It was back in 2006 when we heard the wave of "360 is just as powerful as PS3" FUD.


Now these statements are exposed for what they are. A preemptive strike to shutdown Pwny and bluray before it began.

Look, NES had faster loading then the 360. So did Virtualboy. So does the DS. Would you say that these systems are more powerful going by the one cherrypicked (and true) example showing the NES to be superior to 360? I would hope not.

I do not think it's impossible for the 360 to have something that looks as good as Killzone 2 this gen. But until that time PS3, is the graphical king of this generation (on consoles at least).

When the time comes that that game arrives, gloat all you want. Until then it's PS3 FTW.

LOL...I love how you PS3 fanboys think KillZone 2 is the end all......LOL.....


 



 





















Zizzla_Rachet said:
































Megadude said:
*yawn*

It was back in 2006 when we heard the wave of "360 is just as powerful as PS3" FUD.


Now these statements are exposed for what they are. A preemptive strike to shutdown Pwny and bluray before it began.

Look, NES had faster loading then the 360. So did Virtualboy. So does the DS. Would you say that these systems are more powerful going by the one cherrypicked (and true) example showing the NES to be superior to 360? I would hope not.

I do not think it's impossible for the 360 to have something that looks as good as Killzone 2 this gen. But until that time PS3, is the graphical king of this generation (on consoles at least).

When the time comes that that game arrives, gloat all you want. Until then it's PS3 FTW.





LOL...I love how you PS3 fanboys think KillZone 2 is the end all......LOL.....






 




 


There is a difference between you and me. I can claim that Killzone 2 look better then Gears becaus I own both games and have real experiance with them to compare.


 


 


 


You make claims like COD2 is the best looking shooter ever made and you have yet to see anything but a tech demo for this PS3WII60 multiplat.


 


 


 


Now which statement is more likely to be a fanboy rant?


 


 


 





























Gilgamesh said:




















Ultibankai said:
That's unfair, @ above poster, at least allow the 360 developers to push the systems limits.


The developers that made  Red Faction: Guerilla said that they maxed out the X360 with that game, but not the PS3.

 


Not because of the hardware, But because of limited data, they almost ran out of space on a single DVD while blu-ray did not..


 


aleast they manage to fit it all on a dvd, if not there's installs for multi disc..



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