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Forums - Sony - The PS3’s Full Potential: A Breakdown

Gilgamesh said:






bugrimmar said:
that "power" is an illusion.

the graphical discrepancy between games is all down to the budget of the game and the art style.

you can expect the best graphics from gran turismo 5 because yamauchi desires that photo-realistic look and he has the funds from sony to do it (look at that long ass development time). on the other hand, you can't really expect EA to throw away that kind of money on its NFS franchise when they have so many other projects to work with (and they put out a new NFS every year).

comparing halo to killzone is like apples and oranges. halo is a sci-fi battle against aliens in lush, colorful worlds with strange aliens and such. killzone is a traditional war shooter set in a black and grey world, featuring humans against humans with red eyes. no real comparison there.

comparing uncharted and gears is also apples and oranges. uncharted is first and foremost an adventure game, so that it focuses it's graphical power on the environment and the character models. gears is primarily a shooter, so it focuses it's graphics on special and particle effects, things like blood, explosions, etc.

even if this idea that the ps3 is "more powerful" were true, that "extra power" isn't game changing. the difference (if there is any) is so small that it's a meaningless discussion.

i actually doubt that there's any "extra power" at all. sony has a long track record of overhyping and underdelivering, and that's what the ps3 is about.

again, it's all down to budget and art style that determines graphics. don't buy into the hype.

Where's MikeB he'll explain to ya how much powerful the PS3 is compared to the X360.


 



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Ultibankai said:






bugrimmar said:
that "power" is an illusion.

the graphical discrepancy between games is all down to the budget of the game and the art style.

you can expect the best graphics from gran turismo 5 because yamauchi desires that photo-realistic look and he has the funds from sony to do it (look at that long ass development time). on the other hand, you can't really expect EA to throw away that kind of money on its NFS franchise when they have so many other projects to work with (and they put out a new NFS every year).

comparing halo to killzone is like apples and oranges. halo is a sci-fi battle against aliens in lush, colorful worlds with strange aliens and such. killzone is a traditional war shooter set in a black and grey world, featuring humans against humans with red eyes. no real comparison there.

comparing uncharted and gears is also apples and oranges. uncharted is first and foremost an adventure game, so that it focuses it's graphical power on the environment and the character models. gears is primarily a shooter, so it focuses it's graphics on special and particle effects, things like blood, explosions, etc.

even if this idea that the ps3 is "more powerful" were true, that "extra power" isn't game changing. the difference (if there is any) is so small that it's a meaningless discussion.

i actually doubt that there's any "extra power" at all. sony has a long track record of overhyping and underdelivering, and that's what the ps3 is about.

again, it's all down to budget and art style that determines graphics. don't buy into the hype.



You seem to have misunderstood something:  Killzone 2 (actually the whole damn series), is a sci-fi battle against aliens that are humanoid.  The Helghast are aliens from Helghan. Also they don't have red eyes, that is caused by there headgear.  It seems you haven't played the game.  Halo and Killzone are very similar.
You right...KillZone always seemed Like a Halo rip off to me...

 



Naraku_Diabolos said:






BrayanA said:







haxxiy said:
Directx10 and easier-to-use architecture work wonders.

DirectX 10???!!!


Yes, the Xbox 360 uses DirectX 10 programming; it's Microsoft's own tool for developing games. DirectX 11 is coming out on the second Service Pack for Vista and it's already included in the Windows 7 Beta and RC and will also be in the final version of Windows 7.
rofl...since when did xbox 360 come with directx 10???....hahah.....ps3 doesnt have directx 10 either...so wat are all these talks about directx 10???...both use directx 9...

http://www.joystiq.com/2006/08/24/xbox-360-cant-run-directx-10-confirms-ati/

CrazzyMan said:
Just name games on x360, that graphically outperform these PS3 games in same genres(if x360 has games in that genre, if not just write "no analog on x360"):

Killzone 2 - Half Life 2
Metal Gear Solid 4 - Braid
Uncharted - Banjo Toie
LittleBigPlanet - Your In the movies
Motorstorm:Pacific Rift - Forza 2
Ratchet and Clank - Banjo Kazooie
Resistance 2 - Halo 2
Naruto:UNS - Naruto Rise of the Ninja
Uncharted 2 - Ninja Gaiden Black
FFXIII or FFXIIIv - FFXIII -IU-The last Remnant-Star Ocean 4
God of War 3 - Ninja Blade
Ninja Gaiden 2 Sigma - Ninja Gaiden 2
Gran Turismo 5 Prologue - Forza 3
inFAMOUS - Fable 2
Valkyria Cronicles - Tales of Vesperia
Heavenly Sword - Splinter Cell Conviction
Heavy Rain - Alan Wake
Trico Project - Halo 3

I even expect some fanboyism(bias in favour of x360), but still it`s interesting to hear answers to my list.
Thank you. =)

p.s. @ below, They had like 4 years and "easy to develop on system" for that...


 



KLucifer said:
Naraku_Diabolos said:






BrayanA said:







haxxiy said:
Directx10 and easier-to-use architecture work wonders.

DirectX 10???!!!


Yes, the Xbox 360 uses DirectX 10 programming; it's Microsoft's own tool for developing games. DirectX 11 is coming out on the second Service Pack for Vista and it's already included in the Windows 7 Beta and RC and will also be in the final version of Windows 7.
rofl...since when did xbox 360 come with directx 10???....hahah.....ps3 doesnt have directx 10 either...so wat are all these talks about directx 10???...both use directx 9...

http://www.joystiq.com/2006/08/24/xbox-360-cant-run-directx-10-confirms-ati/
That's from last year..Waht makes you think MS won't be to upgrade it?

 



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haxxiy said:
Directx10 and easier-to-use architecture work wonders.

If your refering to 360, it uses dx9

CrazzyMan said:
@dolemit3, yeah, i was thinking about that game, but since it had too much hate, i decided to not include it.
That list will be more than enough, atleast for me, IF someone WILL respond to it. =))
I don't get your sig..How are all those games PS2 launch?

 



Phrancheyez said:






Ultibankai said:
That's unfair, @ above poster, at least allow the 360 developers to push the systems limits.



LOL, how is it unfair?  360 developers have had more time than PS3 developers to do it..he didnt say you could only use certain 360 games, so I don't see how it's unfair.

P.S.  The Helghan are NOT aliens.  They are humans, albeit now a different species of human because of where they live.  It's no different than a Rott and a Pitbull.

And on that note, if someone compares Killzone 2 and Halo 3, they should be smacked..very hard.







 



Wiped said:
Xbox 360's Full Potential: A break-down.

Badum-tish!


 



Gilgamesh said:



 

It has been long rumored that developers have not been taking full advantage of the Playstation 3’s extra capabilities, but is there any proof of this? Many gamers and press say that there isn’t any proof that the Playstation 3 has more capabilities than the 360.  However, there have been slight hints that the PS3 does have a little more power than the 360.  If you look at the top graphical games in certain genres that are comparable, but the PS3 games leads the way with its exclusives versus 360 exclusives and even compared to multiplatform games

First up is the racing genre, and the games in question are: Gran Turismo 5 Prologue, Forza 2 and Need for Speed Undercover (NFSU).  Now it is without question that GT5: Prologue looks better than both Forza 2 But what about Forza 3? and Need for Speed Undercover from a technical standpoint.  GT5: Prologue runs at a higher resolution than both Forza and NFS Undercover, clocking in with a native resolution of 1280×1080p.  Furthermore, GT5: Prologue also uses ray-tracing So? I think you mean Raycasting and has better lighting while running at a constant framerate of 60fps True.  While Forza 2 is good, it only runs at a native resolution of 1280×720p and a constant framerate of 60fps.  If you look at a multiplatform game like NFS Undercover which runs at a frame rate of 30fps and has a native resolution of 1280×720p which is good, but where the confusion comes is where the PS3 version runs worse with slight framerate drops and missing effects. This multiplatform discrepancy makes no sense considering the PS3 has the best looking game in the racing genre in GT5 Prologue. There would be a better argument if it wasn't a comparison of GT5P vs Forza 2 when Forza 3 is just around the corner.

Next up we have the 1st person shooter genre, where once again the best game from a technical standpoint is a PS3 exclusive, Killzone 2. Yes, Halo 3 was good on 360, but from a technical standpoint Killzone 2 was much better. Killzone 2 runs at a non consistent 30fps and at a native resolution of 1280×720p, and it probably has the best lighting this generation of any game period Probably? Obviously the writter isn't competent enough to make a comparison . If you look at Halo 3, it’s a good looking game but only has a resolution of 1152×640p and runs at 30fps with above average lighting. Halo 3 wasn't designed as a visual tour de force, it also has 4 player local play which requires other design considerations. Yet, if we look at a multiplatform game like Bioshock, which has at a resolution of 1280×720p and runs at a constant 30fps, the same scenario applies to the PS3 version with low res textures and framerate drops in comparison to its 360 counterpart. Again I ask how can a PS3 exclusive, Killzone 2, be the best looking in the 1st person shooter genre, yet a multiplatform game, Bioshock runs worse in comparison to the 360 version? Easy, the PS3 has both weaknesses and strengths, and an exclusive can maximise the strengths and minimise the weaknesses whereas multiplatforms have to be designed for both systems strengths and weaknesses. Also since theres no directly comparable Xbox 360 version theres no easy way to point to the weaknesses of the PS3 exclusive games.



Lastly if you look at the 3rd person shooter genre, you again have another PS3 exclusive, Uncharted: Drakes Fortune from a graphical standpoint at the top. Uncharted had a native resolution of 1280×720p and ran at 30 fps and had higher polygon models then Gears If it has a higher polygon count, then where are the numbers?. The 360 exclusive Gears of War 2 is close with a native resolution of 1280×720p and runs at 30fps, but the low polygon count of the models killed it There are different tradeoffs at work here, Uncharted has no online play, it has extensive repitition of texture work, screen tearing etc also no local split screen and an engine designed to work on a single platform. Furthermore its extremely linear and the game has small areas. (that’s why everybody in the game looks like a linebacker). If you look at another multiplatform game like Resident Evil 5 which has a resolution of 1280×720p and runs at 30fps it again runs slightly better on the 360.  With the PS3’s lighting being worse in some cases and the textures in some spots not being as high quality as the 360 version. Yet the same scenario applies the PS3 exclusive is touted as the best looking in the genre yet its multiplatform version of a game like RE5 lags behind its 360 twin.

So, I ask you guys as gamers. Are these Developers really not using the PS3 to its full capabilities? Going by the track record of PS3 exclusives vs. 360 vs. Multiplatform games I would have to say signs point to “yes”. I know that most Multiplatform games are built up around the 360 architecture and ported to the more difficult PS3; which is fine, but last generation the more difficult architecture of PS2 games were ported to the Xbox with enhanced graphics. Obvious answer? Perhaps they can't seperate the two easily even if they want to.If you go strictly by the exclusives then PS3 appears to have a bit more power, certainly enough to run multiplatform games in parity to their 360 counterparts. So why aren’t these Developers taking advantage of this extra power the PS3 appears to have when they did the same thing last generation for multiplatform games on the Xbox? Take a game like GTAIV which was coded seperately, or COD IV again which was coded seperately for each platform. In both instances the Xbox 360 version runs at a higher average framerate by extremely talented developers in these instances there really is no performance delta to seperate the Xbox 360 versions and when they exist they favour the 360. In the last generation there was a clear difference, so really perhaps one can say that the platforms are more alike than you would like.

http://thepowerreview.com/blog/2009/05/21/the-ps3s-full-potential-a-breakdown/


It's a shame that they don't take advantage of the PS3's power, they just want to spit it out as fast as they can so they can make money off it, shame shame.



Tease.