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Forums - Microsoft - Lionhead is hiring

http://www.lionhead.com/Jobs.aspx

They are hiring for a high profile game. It will have Combat, Creatures(Creatures behave intelligently and Character animations flow correctly), Weapons, animated trees, in-game quests, interactive cuts scenes, interface layout, incredibly rich landscapes and towns. Some contract are for 6 months(maybe more if they are good?). It sounds like it could be Fable DLC, but I haven't seen any new combat animations or need for animated trees(unless they have ones like the ones from LOTR) in the DLC so far. And does high profile game mean a current game (Fable 2) or their future game? If it's a future game we know what it has. What could it be? My guess is B.C. or Black & White.



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If only their Technical Combat Designer wasn't a 6 month contract and they weren't in stupid England...



MS might be wanting them to get the game out by Christmas so they are hiring more people to meet the deadline. Should find out by E3.



Fable III baby!



England isn't stupid, you haven't been to America yet have you?

JKJKJKJK



Tease.

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I want to know what Lionhead and Rare are working on! I love Lionhead. I have to say it again and again: Fable II was my game of the year 08.

So I want Lionhead to make a Fable III but I also want to see a new IP made by lionhead as well. I hope they can expand to have 2 great teams at the same time so they can release one big game every year.



Imagine not having GamePass on your console...

Ugh, network programming is the worst :(



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CrashMan said:
Ugh, network programming is the worst :(

I think it was one of the funnest parts when I was doing some amateur projects...

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:
CrashMan said:
Ugh, network programming is the worst :(

I think it was one of the funnest parts when I was doing some amateur projects...

 

 

Not for me.  I view it as a necessary evil.  You basically get no tactile reward (as opposed to say physics or shader programming) except for extending gameplay across a space.  If local multiplayer is already being developed, programming the network communication is just an abstraction of what is already there.

Not for me, except when it has to be for me.



I am a Gauntlet Adventurer.

I strive to improve my living conditions by hoarding gold, food, and sometimes keys and potions. I love adventure, fighting, and particularly winning - especially when there's a prize at stake. I occasionally get lost inside buildings and can't find the exit. I need food badly. What Video Game Character Are You?

Mega Man 9 Challenges: 74%

Waltz Tango Jitterbug Bust a move Headbanging
Bunny Hop Mr. Trigger Happy Double Trouble Mr. Perfect Invincible
Almost Invincible No Coffee Break Air Shoes Mega Diet Encore
Peacekeeper Conservationist Farewell To Arms Gamer's Day Daily Dose
Whomp Wiley! Truly Addicted! Truly Hardcore! Conqueror Vanquisher
Destroyer World Warrior Trusty Sidearm Pack Rat Valued Customer
Shop A Holic Last Man Standing Survivor Hard Rock Heavy Metal
Speed Metal Fantastic 9 Fully Unloaded Blue Bomber Eco Fighter
Marathon Fight Quick Draw G Quick Draw C Quick Draw S Quick Draw H
Quick Draw J Quick Draw P Quick Draw T Quick Draw M Quick Draw X
twesterm said:

If only their Technical Combat Designer wasn't a 6 month contract and they weren't in stupid England...

Translation:  Screw you Terminal Reality.  I'd totally jump ship to Lionhead if I could.