GranTurismo on 18 September 2007
http://www.gamesradar.com/us/ps3/gam...88000000020735
Sept 18, 2007
As well as discussing the chances of a new Rogue Squadron game when we sat down with Factor 5's president Julian Eggebrecht recently, we also chewed over the pros and cons of motion-control. To our surprise, the Lair dev was happy to say that he thought Warhawk's implementation of pad-tilting magic left a little to be desired.
"Warhawk's controls are... eurgh!," Eggebrecht told us with a shudder. He explained that while motion-sensing felt the perfect way to convey the feeling of controlling a dragon in Lair, he believed the kinetic technology in PS3's Sixaxis controllers shouldn't be used just because it's there. "I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it. Please don't force it."
Sept 18, 2007
As well as discussing the chances of a new Rogue Squadron game when we sat down with Factor 5's president Julian Eggebrecht recently, we also chewed over the pros and cons of motion-control. To our surprise, the Lair dev was happy to say that he thought Warhawk's implementation of pad-tilting magic left a little to be desired.
"Warhawk's controls are... eurgh!," Eggebrecht told us with a shudder. He explained that while motion-sensing felt the perfect way to convey the feeling of controlling a dragon in Lair, he believed the kinetic technology in PS3's Sixaxis controllers shouldn't be used just because it's there. "I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it. Please don't force it."







