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Forums - PC - Nvidia Announces Tons of New PhysX Friends!

Nvidia went on a tear and announced a ton of new supporters of its PhysX technology.

The biggest new partner is Sega, which has licensed both PhysX and APEXtechnologies to serve as the development platform for all Sega studios. Whether or not this means that all Sega-developed games from this point on will feature the technology remains to be seen.

Nvidia says that APEX “elevates PhysX technology content authoring from physics programmers to artists without sacrificing any of the highly desired control within the PhysX engine.”

Capcom’s also using PhysX and APEX for its upcoming game Dark Void, developed by Airtight Games. Thepress release claims that, when it ships in the fall of 2009 (for Xbox 360, PlayStation 3 and the PC), Dark Void will be the first game to use dynamic, accurate smoke effects and smoke trails hardware-accelerated by GeForce GPUs when played on compatible desktop PCs.

While most of us are already sick of World War II shooters, another one is coming, but this time with PhysX. Darkest of Days will be released in fall 2009 for the Xbox 360 and Windows-based PCs

The final PhysX announcement of the day is that Swedish developers GRIN are using the physics tech in the Terminator Salvation video game that will be released in conjunction with the highly-anticipated film, which opens nationwide in the U.S. on May 21, 2009. Terminator Salvation is set for release for Xbox 360, PS3, and PC, but only the PC version will feature GPU-accelerated PhysX effects.

http://www.tomshardware.com/news/nvidia-physx-sega-capcom-terminator,7663.html

Well Dark Void looks pretty cool!



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I like PhysX, hate how its proprietary. Thats why I like Havok better, and they are getting their API working on GPUs using OpenCL too!



Tease.

Still think Havok's going to win this.

Intel + AMD vs. Nvidia....c'mon




nojustno said:
Still think Havok's going to win this.

Intel + AMD vs. Nvidia....c'mon

 

FTW!



nojustno said:
Still think Havok's going to win this.

Intel + AMD vs. Nvidia....c'mon

Well yeah except it's nvidia who gets game support.

 



PROUD MEMBER OF THE PSP RPG FAN CLUB

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Squilliam said:
I like PhysX, hate how its proprietary. Thats why I like Havok better, and they are getting their API working on GPUs using OpenCL too!

How is Havok less/not proprietary? Neither are "Open Source" though both have source available through licening. Physx is free for commericial use whereas Havok isn't. Is there something I'm missing?