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Forums - Sony - MAG screenshots - So ugly my eyes burn, oh they burn!

ssj12 said:
wow, so anti-aliasing isnt turned on.. 2X AA would solve so many issues people are complaining about. The game looks good.

Hmm... it would probably take more like 8x AA to smooth out those jaggies... and if the pics don't have it, why would they add it.  AA with 256 players is sure to be an intensive task.

Even with AA, doesn't solve the awful textures and just plain bad sample images for their objects.

 



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SSJ12 Nice that you think a PSP game looks great.

 



Not sure if you have seen this but:

Last week we had the honor of being some of the first people outside Sony to try out MAG, Zipper Interactive's first game on the PS3. While you can find out a lot of information from our hands-on report, we wanted a bit more insight into one of the most ambitious shooters to come along in recent memory. Russ Phillips, art director for MAG, was kind enough to answer some of the questions that came up during our extended demo of the game. Hit the jump for the full interview.

With competitive shooters these days, one of the things that really drives the community is online integration. The ability to log on, see your character and his stats, see how your clan is doing, etc. Is that something that you guys are looking at integrating into MAG?

Definitely! We want you to be able to follow your character, build a career with him, and be able to get on any time of the day -- especially to follow your Faction's progress and what is actually going on in the 'Shadow War' so we'll have websites dedicated to providing this information. I think any player that has played a game like this will want to know where they sit and and where their faction sits. So yeah, we've given a lot of thought to that.

(From ps3fanboy). That sounds sweet.



looks to be AAA