This thread is for making observations about innovations and change within the RPG genre.
system: SNES
the game: Lufia II
If you have never played the game I recommend it. Although the truth is I never beat it. I was sidetracked by a game within a game that had me so captivated I never got back into beating the game.
There was a random dungeon generator, which upon entering emptied you off all weapons, items, exp, stats, everything. The dungeon, if I remember right, was 99 levels deep. There were random treasure chests for equiptment and spells, and the contents of treasure chests and their appearing was also random. The further down the dungeon you go the harder the enemies become. Stairways that would take you all the way out of the dungeon would randomly appear, but you could not always count on them.
In these dungeons there were rare treasure chests (they were purple I think). The contents of these chests were the only things you could take with you out of the dungeon; only if you made it out alive of course; otherwise you would lose those items. But oh the things you would find in those treasure chests!!! There was also a collector who was looking for artifacts that were found only in these random dungeons.
I once set aside a whole Saturday with the goal of getting to and beating the 99th dungeon. There was no save feature in the dungeons. I got close only to have my whole party slain by an ememy with an instant death attack (I think). AAAAAAHHHHHH CRAP! Have to start at level one again. So addictive, so challenging, so frustrating, so fun.
System PS1
games FFVII and FFIX
I really enjoyed chocobo racing, and that chocobo hunt and seed sidequest in FFIX. great ideas for an RPG









