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Forums - Microsoft - Ex-Bungie Dev, Christian Allen, Confirms Killzone 2 Can Be Done On Xbox360

Loud_Hot_White_Box said:

Oho!  Good thread so far!

Squilliam's point about Sony making engines from scratch, at greater expense, is true: and now those engines are available for use in sequels and games of similar genre.  The PS3 toolset (something-Phyre, right?) is now available and should also make a disproportionate impact.


That Alan Wake background ^^  looks about like the scenery in Resistance 2.  You guys are saying it's an older shot, right?

Thats why i liked R2 the best of all PS3 fps,and mainly all FPS,most FPS use a freaking picture,R2 went with real backgrounds,same with alan wake.

 



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vaio said:
Bitmap Frogs said:
What a shitty thread =/

 

 It wasn´t supposed to be discussing this only, there are other parts more interesting in the article but no one seems to care about anything then who will win this pissing contest that isn´t winnable at this point.

If one of the 2 systems is soooo much better then the other we won´t be able to judge untill the end of generation and it will be decided by the games that have made it out and not on systemspecs.

 

Yeah, it's pretty lame. The interview was genuinely interesting but a bunch of man-children have been busy crapping on the thread to defend Sony's e-honor.





Current-gen game collection uploaded on the profile, full of win and good games; also most of my PC games. Lucasfilm Games/LucasArts 1982-2008 (Requiescat In Pace).

Hehe... Say hello to compression! XD



O rly? U dunt sai? Bring it to the 360 if its sooooo possible then!



^^ yep just like i said...action speaks louder than words.



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This thread is so funny.
Anyone with a bit of common sense should already realize that there are no technical difficulties for X360 or PS3 exlusives to make a port of any ps3 or x360 exclusives to other platform.



PROUD MEMBER OF THE PSP RPG FAN CLUB

eliasg said:
give it time, XBOX 360 will surprise everyone...

 

 It will become xbox720, until then PS3 exclusives will look better. end of story



Garnett said:
786_ali said:
Garnett said:
phinch1 said:
heruamon said:
Procrastinato said:
Rpruett said:
Squilliam said:
@ Shadowblind & Rpruett:

Heres another one. Sony pushed the envelope and Microsoft didn't, FACT. Microsoft relied on third party exclusives with generic engines whilst Sony PS3 games have been far more expensive and had far more developer effort thrown at them.

 

That is an interesting thing to note (And I would agree). This actually could lend to the 360 gaining some performance.

Although I would also say that the 360 doesn't have nearly the reliance on a engine designed specifically for it,  since it is far more similar to a PC. Which is a large part as to why the 360 was so easy to develop for in the first place.  It fit like a glove.  The PS3 on the other hand diverted from that formula.  Taking the HL2 engine to the PS3 off of the PC is a total pain in the ass for the developers, not so for the 360. 

Otherwise, Microsoft wouldn't be using generic engines.

The ease of 360 development mostly comes from its abstraction of threads, much like plain-ole Windows programming.

If you wanted to really squeeze the most out of it, you'd have to write to the metal, much like the PS3, except without the PS3 tools for doing so.  That may explain why the 360 hasn't really sparkled in KZ2 fashion, as yet -- going there kinda means you should have written your engine to basically be PS3 centric already -- thus, you probably aren't making a 360 exclusive, and much of the rest of your engine design will settle for least-common-denominator between the two consoles.  least available memory resources for textures, least disc space, no assumed HDD for streaming... the list goes on and on.

Only a MS first-party studio would ever care enough to write to the metal on the 360, and MS probably wouldn't want to foot the bill for doing so.  There you have the real reason the 360 will probably never have a game that exceeds the quality of KZ2 -- its not that its not capable, most likely.  More that no one will foot the bill for such a project, other than MS, and MS seems to be turning away from 1st party development.  

In other words, they won't, because they don't care to be #1 in quality -- only in income.  That might turn around and bite them someday, but... I dunno.  Has kinda worked for them thusfar.

 

 

 

Maybe that's what Alan Wake is going to do...

 

Ha can you show me some xbox screen shots for alan wake, o wait there all PC so far

Thats Xbox 360.

That doesn't look very impressive, it's good but you can't compare that with KZ2.

 

Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.

 

All you said, yes killzone2 has them. + more, like a million things happening at the same time with the above you said. Seriously you need to play the game

 



wow, I feel like you've seen this same thread about different games so many times, Remember the MGS4 one.

Truth is Sony fanboys said the game couldn't be made on the 360, instead it was made for the Iphone.

The difference between the 360 and the PS3 is just one thing: The Blue-ray, once you can work around that, any game can ported or get done for each console.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Garnett said:
Procrastinato said:
Garnett said:

Tell me when KZ2 has textures as good,when the draw distance is way far back,when it has top of the line physics,when KZ2 gets lighting compareable.

 

Garnett... that's a static screenshot.  For all you know, the mountains in the background are a 3D skybox -- i.e. a big texture., and there's not much in the way of "view distance" going on at all.  Does Star Ocean have some inspirational tech, because of its galactic-scale "view distance" in some scenes?

 

Those are real mountains,fake mountains always look fake you can tell the difference.

 

 

 

lol that reminded me of giant crab.