@ Baggins
The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.
Uncharted: Drake's Fortune (2007) for example provides full (FP16) LogLuv HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.







