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Forums - Gaming - CryEngine 3 showing 360parts vs ps3parts

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full (FP16) LogLuv HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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Loud_Hot_White_Box said:
tmbh said:
http://www.gametrailers.com/player/47150.html

Looks good.

Moments to compare are:

0.53
1.19

 

Whatever credibility you may have had or ever built up, nuked.

why?

 



headshot91 said:
Loud_Hot_White_Box said:
tmbh said:
http://www.gametrailers.com/player/47150.html

Looks good.

Moments to compare are:

0.53
1.19

 

Whatever credibility you may have had or ever built up, nuked.

why?

 

 

Yeah, please explain!



comparision pics are here:

http://www.eurogamer.pt/gallery.php?article_id=491444#anchor


PS3 does look abit better.especially mountains



 

 

 

MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.



 

 

 

 

 

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haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.



Garnett said:
haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.

its more than 640p and thats mainly because 10mb isnt big enough to handle a 720p full antialiased, with HDR.

 

 



Garnett said:
haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.

Killzone 2 natively runs at both 1080i and 720p.

1280x720x30 = 27.648 megapixels per sec displayed at screen.

1920x540x30 = 31.104 megapixels per sec displayed at screen.

Edge over 720p and still a huge advantage over 22.12 megapixels/sec on Halo 3. Comparison keeps valid. Sorry for not putting it on the right way.



 

 

 

 

 

haxxiy said:
Garnett said:
haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.

Killzone 2 natively runs at both 1080i and 720p.

1280x720x30 = 27.648 megapixels per sec displayed at screen.

1920x540x30 = 31.104 megapixels per sec displayed at screen.

Edge over 720p and still a huge advantage over 22.12 megapixels/sec on Halo 3. Comparison keeps valid. Sorry for not putting it on the right way.

540 that sounds more like it,Did you forget halo 3 can go up to 1080i?  Also Halo 3 is 640p

 



Jo21 said:
Garnett said:
haxxiy said:
MikeB said:

@ Baggins

I haven't looked but that "cartoony" look you always talk of with regards to the 360 visuals is actually HDR rendering (High dynamic range). It's something the PS3 is incapable of with AA at the same time. Something that the graphics chip on the 360 excells in.


The 360 is not capable of proper real FP16 HDR, only Halo 3 has this sacrificing rendering resolution and anti-aliasing. Games usually use a semi (FP10) HDR (sometimes referred to as MDR) technique only used by the console as a trade off.

Uncharted: Drake's Fortune (2007) for example provides full FP16 HDR together with anti-aliasing, but there's still was a lot of untapped potential according to the developers, so Uncharted 2 will probably push the PS3 hardware much better.

 

Just as a side note, I would like to add the PS3 is much better than the X360 at HDR. Many games like Far Cry 2, CoD 4 feature better lighting on PS3 while the X360 kinda struggles with similar effects.  See Halo 3 which runs at 1152x640 to keep with HDR while Killzone 2 features "controlled" HDR at 1920x1080 altogether with 2x temporal anti-aliasing. Only PS3 is capable of 128-bit precision full range HDR, much like Geforce 8 GPUs or later. Unlike many people think, Sony didn't just tap a Geforce 7800 onto the PS3 expecting things to work. There was a lot of development over it.

No killzone 2 runs at 720p not 1080p,get it right.

its more than 640p and thats mainly because 10mb isnt big enough to handle a 720p full antialiased, with HDR.

 

No, it is 640p for sure: http://www.bungie.net/News/content.aspx?type=topnews&cid=12821

Bungie itself said it.

And Halo 3 does not feature anti-aliasing of any kind, since 10MB was alreay too few to contain the double frame buffer the game uses.