@AkiraGr
A suggestion since you rest your case: don't give up your current job to become a lawyer ;)
- Mario Kart Wii and SSBB
The point was not if they make money or if they are successful. They are. The point was why are they so successful, and if a third party developer can do the same with their own games. Your previous post was gushing with syrup about the untouchable level of quality of all things Nintendo.
Guess what? No, I don't like those two games. Yes, I own a Wii and yes, I played them. And no, I never bought them. And I don't think they're games of great, unreachable quality. MK:Wii is an average game, SSBB is a good game. Kart is family fun, heavily advertised with the plastic wheel and has Mario. If a third party produced a better kart game with no Nintendo characters in it and not the same million of dollars spent over the years to advertise it it would not sell a tiny fraction of what MK:Wii does. Same with a fighting game with identical mechanics as SSBB but no roster of famous chars. That's a problem for a third paryy developer.
- HD consoles and investments and third party devs
So the developers of shining commercial successes such as Haze or the owners of fresh, untapped IPs like Mortal Kombat went under during the worst economic downturn of the last 50 years, and big publishers like EA don't want to leave the Wii market unmilked. Wow, that certainly proves that developing core games for the Wii is a better investment than doing the same on PC/PS3/360, whatever the size of your studio and whatever the kind of game you want to make.
Seriously: the best investment money-wise on the Wii for a smaller studio is to produce shovelware.
The risks of a bigger investment by a small-average third party don't seem up to this point to have met shining successes on the Wii.
And can you really say with a straight face that the Wii is going to get better third parties than the other consoles this year? Let me see the last headlines about third party titles on, say, GT: Max Payne 3, Need for Speed: SHIFT, Godfather II, Riddick Dark Ahena, Red Faction Guerrilla, Red Alert 3...
I very much hope I'll get some good third party games for my Wii this year, but don't delude yourself: until they are here the PR stunts of EA or Capcom's half assed efforts or at best direct ports from GC and PS2 won't cut it for me.
- Wii ports
So you're saying that you don't want multiplatform titles on the Wii? Well, you have an original position since every time a new title is announced on the PC/PS3/360 a chorus of whining "where is the Wii version, why do devs hate us" mounts from the ether.
- "teh gameplay"
And can we stop the tiring about "narrow mind stupid logic about beef up technology"? Last generation I didn't own a PS2 nor a GC and I was only a PC gamer, but I read around. And the gaming sites were full of Nintendo fans going on about how much better RE4 or Soul Calibur 2 looked on the GC than on the PS2, and how technologically advanced the GC was.
Fallout 3 or Halo 3 are examples of games of great critical acclaim and great sales, none of which is a graphical powerhouse. Both can put up a good picture and have good touches but they rely on the whole package rather than on beefed up technology. Their success though is 100% due to their gameplay, as is the success of CoD4 or Fable 2 or Little Big Planet
Meanwhile the hyping goes on about The Conduit, a game that was born as an engine showcase, belongs to the least inventive genre on the market today and has still to prove it can deliver any gameplay at all. Because all we get is videos showing reflections and haze distortions, or restyling of the rendered main character.
So can we stop the "HD graphics vs good gameplay" nonsense?