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Forums - Sony - Publishers forced to pay fee for PSN bandwidth

Is it Apr 1 already?



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Lafiel said:
MS lets users pay, Sony lets Publishers pay - I somehow prefer the latter model, you know

That's assuming publishers don't push costs onto the consumer. However, I don't think that they would be willing to eat costs. So, like someone stated earlier, something that would cost $2.00 will now cost $2.50........meaning both publishers and consumers now pay. In the end, you feel the pretty much the same effect as if Sony charged consumers directly.

 



KylieDog said:
twesterm said:

 

What are you talking about?  Patches are small and not the huge worry (but still a concern), the thing that sucks is having to pay to place a demo.

Do you:

  1. Put a demo on the PSN, pay the money, and potentially turn people off to your game since demos have a good way of chasing away people but at least you're making the people who are already buying the game happy.
  2. Not put a demo on the PSN but get backlash from people for not having a demo and get bad press.

 

 

I think you misunderstand the intentions of demos.

 

They are actually intended to encourage people to buy the game, not turn them off.

I think what twesterm means is that a demo is rarely a final build and if the demo is bad, those who downloaded them won't buy the game, despite how good the final product is.

 



Pixel Art can be fun.

while it's free it's good.

i am not a publishe anyway :)



this is acyually good. Does anyone think it's fair to let publishers put their software on the PSN for free and keep all of the money? I ould make them pay more, and 16 cents is nothing. Thats $160/TB (terabyte=1000GB)



 


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This just means more exclusives for the 360 yea!!!!
MORE 360 exclusive demos!!!



edit: too bad you can't delete your own comments here, for sometimes I accidently press "post", when I really just want to click cancel



Horrible, bad movie for Sony. They already get less content that XBL, and this just furthers the issue. I can understand it (somewhat) for downloadable games that are over 1GB, but not for demos & content that are over 1GB.



Back from the dead, I'm afraid.

jetrii said:
ssj12 said:
JamesCizuz said:
People know Microsoft does this to right? Live is P2P, and if a game uses P2P, it's free for the developer, but games which use dedicated servers, such as left 4 dead, need to pay ALL cost of the servers. As well as XBL licensing fees are more per game on the marketplace, though they don't charge for bandwidth there.

 

and this is why there is lag. P2P is not designed for gaming. It is designed for file sharing and downloading. Even with people getting faster connections it will never be enough to properly stream content for games.

 

I really dont see why publishers are complaining. Even with these added fees the PSN is still free for users to use which allows for more content to be purchased off the PSN versus off Live.

You are both a little misinformed. Xbox Live and PSN work in essentially the same way. When youl og into Live/PSN, your ifno goes to the server and you're logged in. When you want to play a game online, you're taken into the server for that game where you can select which match/level to play. For most games on both platforms, once you find a game, a host is selected and the rest are clients. However the clients are fairly smart and should the host leave, they quickly and seamlessly select a new host and the game continues. Some older games don't do this and there is a second or two lag.

Both Xbox Live and PSN do this for most games. There are a gew games in which the host is actually run by a server on Xbox Live and PSN, but this is not the case for most games so don't pretend it is. The main difference is that once an Xbox 360 developer finishes a game, they give Microsoft the code and Microsoft handles everything for them. PSN developers need to either run all the servers themselves or pay Sony an additional fee to do it for them.

Also, 16 cents per GB is very reasonable compared to other distribution companies. It's not for games, but the company in which I work in pays around 50% more to distribute very large content around to clients.

 

Judging from the links I found, your company is either pushing a small amount of traffic or you're getting ripped off, because the average CDN seems to charge less than $0.10 per GB.

 



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..
That situation changed with the PS3 on October 1 of last year, when Sony implemented a 16 cents per Gigabyte fee to publishers for paid and free downloadable content, according to publishing sources familiar with Sony’s policy.

Game publishers are not happy about it.

LOL, what a terrible move! It also discourages developers from releasing "high-BW" content - i.e. "HD content".

Release a 2gig demo for a game, and get 5m downloads... get ready to pay $1.6m in fees.

Awesome :(.

 



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