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Forums - PC - L4D's Steam Half-price Sale Saw 3000% Increase, Beat Launch Numbers!!

mrstickball said:
Oh, and concerning the penetration of DD services in Eastern Europe, and other areas:

Wouldn't it be a viable way to calculate how 'big' these markets are, based on the number of dedicated servers Steam employs? After all, if Eastern Europe is a huge market, Valve would need a large number of servers to handle the massive amounts of traffic:

http://store.steampowered.com/stats/content/

Australia - 9 (0 Valve Deds)
Bulgaria - 2
Cambodia - 1
Canada - 2 (2 Valve Deds)
Czech Republic - 3 (2 Valve Deds)
Denmark - 2 (1 Valve Deds)
France - 2 (2 Valve Deds)
Germany - 17 (4 Valve Deds)
Greenland - 1
Hungary - 1
Indonesia - 1
Ireland - 2 (2 Valve Deds)
Italy - 4 (4 Valve Deds)
Japan - 6 (6 Valve Deds)
Malaysia - 2
Netherlands - 15 (15 Valve Deds)
New Zealand - 2
Norway - 1 (1 Valve Deds)
Poland - 2 (2 Valve Deds)
Romania - 5
Russia - 5
Singapore - 4 (4 Valve Deds)
South Africa - 1
Spain - 4 (4 Valve Deds)
Sweden - 3 (2 Valve Deds)
Switzerland - 2 (2 Valve Deds)
UK - 11 (11 Valve Deds)
US - 63 (62 Valve Deds)
_______________________

Now, I must ask you: how is it that Eastern Europe is this whole big under-reported market, yet Valve, the biggest online gaming destination, has on a few servers in said markets? I mean, they have 60+ in the US alone, you'd think they could spare a few for these Eastern-Bloc PC paradises, right? Or could it be that they aren't as big as you think?


Its the fact they just expanded into those regions... server numbers will grow throughout the year. Steam in the US is still a very young service being managed only by 27 people. When it started it only had 1 server.

Valve isnt a huge company, no one stated they were. They are the biggest on the DD front though.

There is also other DD platforms around the world too like D2D, StarDock, etc which need to be included into the big picture.

There is also the problem of how many people of some of those regions have broadband. I'm pretty sure Russia doesnt have many people with broadband yet.  Even the US failed to have a really good level of broadband users. While this number will grow pretty fast as infrastructure improves it still will take a few years.

 



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mrstickball said:
shio is indeed using a blanket statement, having absolutely no facts to back up any DD sales claim he's making.

That's why I, and others at VGC (along with other DD leaders) are looking into exploring ways of aggregating Steam's sales numbers, in hopes of finding out how well they are.

If you want to use 18-24k concurrent users as being a massive number of units, projecting to millions of sales, I must ask what you think of Halo 3 and other games having 5x that many concurrent users at any given time.

Furthermore, what about all the 'other' non-Valve games on Steam that are reporting a few dozen, or hundred users at any given time like your much-touted AudioSurf? Wouldn't that equal out to just above 10,000 sales for such a game? If so, then I guess Steam is an utter failure at the DD model for anyone but themselves.

Easy, there's 3 reasons why Halo 3 players probably have a much higher concurrent users:

  1. Xbox 360 is a dedicated gaming machine. Meaning players won't get out of their games to see websites, work, etc...
  2. Xbox 360 audience is younger. Means they have more free time than the more mature PC audience.
  3. Xbox 360 has nowhere near the amount of competitive games that PC has. Which means Halo 3 doesn't have much competition from other FPS on X360.

I don't trust VGChartz when it comes to compare the PC version of games. About COD4, when Activision said that COD4 sold 7 millions on PC (Jan 25), 360 and PS3, when you add the VGC numbers of PS360 it comes out 6.5 millions (Up to Week 11), leaving only 500k to PC:

http://vgchartz.com/swlaunch.php?reg1=All&game1=Call+of+Duty+4%3A+Modern+Warfare+-+PS3&reg2=All&game2=Call+of+Duty+4%3A+Modern+Warfare+-+X360&reg3=All&game3=&weeks=50

I mean, the PC version of COD4 sold 383k in the US in November+December. So COD4 would have to sell only 117k in UK, France, Germany, Italy, Spain, Benelux and most of January in the US.

 

I just foud an article from Nielsen that says that the average COD4 PC player in 2008 only played 403mins (6.7 hours) per week, though it was taken from a very small sample of 1200 players: http://www.shacknews.com/onearticle.x/56580

EDIT: ignore taht bit about the graph. We would need to only include VGC's numbers from the markets said above in the graph, which isn't what it showed.

 

 

 



The current players playing at any given time can be misleading and does not reflex the amount of copies sold.

Look at CS:S at the moment they are 44k playing and at peak over 105,000 players playing at same time (00.46am UK time).  So I supect most of them 44k are from the americas at this moment in time.



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If I could find a network card that vista 64 would actually like, I would jump all over L4D.



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Halo 3 has easily over 100,000 players on at any given time. You can spin it however you want but 18,000 online is not a very good number. Also L4D was 3rd in the last xbox live top ten I saw so going off Halo 3 numbers which was second then the console version of L4D must have more players online than the PC version.



                                           

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Mendicate Bias said:
Halo 3 has easily over 100,000 players on at any given time. You can spin it however you want but 18,000 online is not a very good number. Also L4D was 3rd in the last xbox live top ten I saw so going off Halo 3 numbers which was second then the console version of L4D must have more players online than the PC version.

I just wish valve would relesase sales figures. But I do belive L4D sold more on the PC (like all valve games do), Gabe did say sales of L4D jumped 3000% last weekend. Other night at peak time there were over 25k players but this was like 5pm UK. I know halo has a strong following but no were as never as Counter strike has been over the last 10 years.

PC gaming rules.....