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Forums - Gaming - Research study shows that gamers desire control+competency, not violence

This is an interest study on the whole "games make people more violent and encourage violent behavior"

http://www.sciencenews.org/view/generic/id/39992/title/Gamers_crave_control_and_competence,_not_carnage


Clip from article
Gamers crave control and competence, not carnage
Study turns belief commonly held by video game industry, gamers, on its head

Blood, guts and gore aren’t what thrill avid gamers when they slaughter zombies in The House of the Dead III video game, a new study suggests. Instead, feelings of control and competence are what the players crave. The new research, led by psychologist Richard Ryan at the University of Rochester in New York, appears online January 16 in Personality and Social Psychology Bulletin.

“A common belief held by many gamers and many in the video game industry — that violence is what makes a game fun — is strongly contradicted by these studies,” comments Craig Anderson, a psychologist who directs the Center for the Study of Violence at Iowa State University in Ames.



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Most gamers could have told you this if you asked them.



TWRoO said:
Most gamers could have told you this if you asked them.

That is what the research is, glorified asking, by research standards.  However, in the political realm, if you were to do an informal survey and say this to politicians, they would call all the gamers liars.  Well, the politicians that have the agenda that the disbarred former lawyer who targeted Rockstar Games has, they would.

 



Ofcourse, but as a gafer said its interesting how the third party Wii titles that are "good" turned up in the top 20 on NDP in December.

Thats what we want, competent designs and gameplay. Jesus.... EA, Konami and Capcom better listen up. Do not f--k with us.

 

Aftr reading the article i do wonder if the "study" took in to account whether these experienced gamers had either played HOTD 3 before or, at the very least, played violent FPS/shooter games. Im certain the action itself of chasing and "tagging" is really just mimicking the feeling of killing given their prior experience.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.