[source: g4tv.com]
We've all experienced games with great gameplay or great visuals and art design. When the two elements occur perfectly in the same game we start speaking of GOTY awards and "best ____ game of all time...". Sony's God of War III looks to have an epic amount of next-gen mythological gameplay which begs the question of how to address daunting task of matching that element with god-like visuals for the series finale. X-Play's Adam Sessler finds out what it takes to bring the world of violent Greek mythology to life as he goes one-on-one with God of War III Art Director Ken Feldman. Spoiler: "...I want to show Kratos as a speck on top of this massive Titan... I dont' want that camera to go through trees, I don't want any camera cuts, I don't want to have to pre-render this, I want all this to happen in real time..."
TO GOD BE THE GLORY







