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Forums - Microsoft - Halo Wars demo: Some interface questions.

The game looks like it has a bunch of polish, and looks like it got the basics down.  HOWEVER, I have some questions about the interface.  As of now, the Interfacre to me looks incomplete, so I would like to see if I can get input from others on whether this is in here or not.  The questions:

1. How do you set waypoints for units you command?  I would like to be able to have units follow pathing the way I desire, not just go as they choose.   I may also want to set up patrols for units in the game to follow.

2. Is there a way to point on the minimap and give units orders there?

3. Is there a way to group units of different types into squads and cycle through them?  I see you can cycle through unit types, but not squads.

 

Can anyone answer here?  If I don't see at least waypoints, I will have to conclude that Halo Wars is merely a lightweight RTS with action elements, and a LOT of polish.  It is a good starting point, but will fail to allow RTS as a genre to cross over onto consoles.  Without at least waypoints, I can't see a PC RTS fan bothering with this.  Still, LOTS of polish though.



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1. Don't think so.

2. Don't think so.

3. Don't think so.



i would like 2 know this also. is it going to be a deal breaker if they r not in the game?



I will go ahead and warn everyone. The game is a very, very simplified version of a pc rts. Resource gathering is fast, technology advancement is fast, unit control is simple, base building is simple. Not sure what form strategy will take online, but I am very interested.



One can argue it does for RTS what Civ Revolution did for Civilization on consoles. Simplified a LOT, and focused on a lot of action. Great polish though. MAYBE it inspires other RTS to be done that are more complete.

They need to figure out how to get waypoints in there. For myself, it is a deal breaker. I will pass on this. And I am an RTS fan.



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richardhutnik said:
One can argue it does for RTS what Civ Revolution did for Civilization on consoles. Simplified a LOT, and focused on a lot of action. Great polish though. MAYBE it inspires other RTS to be done that are more complete.

They need to figure out how to get waypoints in there. For myself, it is a deal breaker. I will pass on this. And I am an RTS fan.

Yeah, waypoints seems to be an easy thing to do with a controller.  The squad things can be done, just takes a little more button remembrance.  I cannot remember, but it seems like LOTR BFME II had both of these things.  I don't think you could click on a place on the mini map though.  I think that would be somewhat difficult to do on the controller.  Maybe hold a button down to bring up the map and then scroll to the spot you want them to go, but if you are going to do that, you might as well just scroll through the map in the regular view holding the left trigger(makes the view move faster). 

I am very interested to see how the online matches play out.  What strategies develop, what units get used most, etc.

 



The lack of waypoints was almost a deal-breaker for me. However, just now while playing around with the demo I figured them out:

Hold X instead of tapping it when giving your unit a move command.

It doesn't have an obvious visual indicator the way I'm used to with PC RTSs, but if you pay attention you'll see that it works. Your units will continue with their last move order, then move on to the queued move order. You can also queue multiple move orders in a row with this method.



blizzid said:

The lack of waypoints was almost a deal-breaker for me. However, just now while playing around with the demo I figured them out:

Hold X instead of tapping it when giving your unit a move command.

It doesn't have an obvious visual indicator the way I'm used to with PC RTSs, but if you pay attention you'll see that it works. Your units will continue with their last move order, then move on to the queued move order. You can also queue multiple move orders in a row with this method.

Ah, I will have to try that out.  Advanced instructions might be in the instruction manual.

 



It's an RTS, what would you expect...also, expect RTS sales, Halo or not.



Thanks for the tip on the waypoints. Will look to try it again sometime.