Demotruk said:
Doubtful. It would basically be saying that Sony has learnt nothing this generation. |
How come?
Demotruk said:
Doubtful. It would basically be saying that Sony has learnt nothing this generation. |
How come?
The expanded market. Unless they make a play for it, they're not going to be a real player in the games industry in the future. And if they do, GTA will not be one of their launch titles, as it would only generate excitement in their traditional base.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
| Demotruk said: Does the iphone have many games that you could consider on par with the average retail PSP games for example? You know, enough content to justify a retail price, that sort of thing? I haven't got an iphone, and I don't know much about it's games, but the only ones I've seen are more like WiiWare games than anything else. |
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.
| Demotruk said: The expanded market. Unless they make a play for it, they're not going to be a real player in the games industry in the future. And if they do, GTA will not be one of their launch titles, as it would only generate excitement in their traditional base. |
I understand your point, but I didn't mean it would be a launch game literally, but more of a something in, say, Q4 2011 range.
That certainly answers my question.
What kind of a price will that sell for?
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.
I almost got motion sickness watching that game being played.
I'm Unamerica and you can too.
The Official Huge Monster Hunter Thread:
Demotruk said:
Can anyone answer my question? The reason I'm asking is because if the answer is 'no', then creating a fully featured GTA for iphone would be a huge gamble, not only do you not know if iPhone has a market for GTA, you don't know if iPhone has a market for packaged-standard games at all, and GTA games are generally expensive projects even for packaged-standard games. It probably does, but making GTA is a very expensive way to test the market. |
http://blog.mlive.com/manzero/2008/12/metal_gear_touch_coming_to_iph.html
| Demotruk said: That certainly answers my question. What kind of a price will that sell for? |
5.5 euro / 221 MB.
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.
@Star
Well I don't make the price 
Payback ( the name of the GTA clone ) has a strange history.
It was released on Amiga long after the platform demise and it was in full 3D then it was ported to GBA ( ! ) and GP2X.
If you are interested the game is already out on the Apple Store.
“In the entertainment business, there are only heaven and hell, and nothing in between and as soon as our customers bore of our products, we will crash.” Hiroshi Yamauchi
TAG: Like a Yamauchi pimp slap delivered by Il Maelstrom; serving it up with style.