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Forums - Microsoft - Banjo Tooie set for April release.

Banjo-Tooie to beat up on XBLA this April

When Microsoft said Banjo-Tooie was coming to Xbox Live Arcade in early 2009, we were hoping for something in the first quarter or so. Rare's announcement this week puts the game just beyond that window and into April.

Rare is calling it a "note-perfect migration" with upped graphics and framerate. BT will also feature the ill-fated Stop 'n' Swop, a relic from the Nintendo 64 days allowing items collected in Banjo-Kazooie to materialize in the sequel. No indication on what such items will be or how they'll affect gameplay. As for the cost, mum's the word for now, but our guess is it'll be at or near BK's 1200 ($15) price tag.


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"....stuff....stop n swop finally...." Can I have a 360 and this game please?



"After you win, son, I feel like going for a ride on your bike, haha." ~Doc Louis (Punch Out Wii)

 

 

Here is the Rare blog entry:
http://forums.banjo-kazooie.com/blogs/sample_weblog/archive/2009/01/27/29244.aspx

NEWS UPDATE: Banjo-Tooie Release Date & Screens + Top 7 Custom Contraptions Award Info

You may have heard rumblings after the festive season had drawn to a close that the Banjo team were back at work. Well, we’re happy to reveal that this wasn’t just indigestion from the last of the turkey sandwiches, but rather a li’l sum’n sum’n that we’ve got on the boil to spice up Nuts & Bolts, as well as the incredibly exciting work that we’ve been putting into the forthcoming release of Banjo-Tooie on Xbox LIVE Arcade. The game will be available to download this April, appropriate since Easter is the designated time for hunting multi-coloured eggs.

 

In what promises to be amongst the biggest and boldest – and certainly the bear-iest – releases on Xbox LIVE Arcade, Banjo-Tooie will be a note-perfect migration of Banjo and Kazooie’s second adventure. In their struggle against Grunty and her wicked sisters, the bear and bird can now rely on the extra grunt supplied by the Xbox 360, bringing with it silky-smooth frame rates and super-sharp HD graphics.

 

As with the XBLA release of Banjo-Kazooie, you can expect all the fully-featured fun from the original game. But there’s more – 4J Studios have dredged the Banjo team’s collective memory and implemented the original plan for Stop ‘n’ Swop, for the first time on any platform ever and after many long years of waiting. Without going into too much detail, the Stop ’n’ Swop items collected in Banjo-Kazooie will ‘magically’ appear in Tooie, resulting in... well, you'll just have to find out. What could be cooler than that? Nothing, that’s what – not even Kazooie turning into a dragon.

 

Naturally there’s still more to discover, but we want to keep some secrets. They’re not buried too deep in the game, but for now at least, our beaks are sealed.



The word is "swap".



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thetonestarr said:
The word is "swap".

 

the banjo kazooie universe has it as "swop" >_>



"After you win, son, I feel like going for a ride on your bike, haha." ~Doc Louis (Punch Out Wii)

 

 

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I know. And I'm saying they've got it misspelled.



 SW-5120-1900-6153

thetonestarr said:
I know. And I'm saying they've got it misspelled.

 

Intentionally though



"After you win, son, I feel like going for a ride on your bike, haha." ~Doc Louis (Punch Out Wii)

 

 

Which comes down to the next thing. Intentionally misspelling without having any actual bearing in the game is stupid. And I can't think of any relevance in the games for that.

 

Other than that, though, I do like the feature. I'd be interested to see how it works too.

Although I tried Banjo Kazooie on XBLA and, while it's pretty darn good, it's just not the same. Doesn't feel right.



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This was such an awesome game..



Neos - "If I'm posting in this thread it's just for the lulz."
Tag by the one and only Fkusumot!


 

i can't wait for this game, i never got to play it on the n64