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Forums - Gaming - When it comes to controllers everyone copies nintendo.

d21lewis said:
Dreamcast had analog triggers. Sony did dual analogs. Sega has a motion controlled fishing controller. The Nintendo Power Pad was taken from some other company (I can't remember who). Mattel made the Power Glove. Microsoft made a motion controller for PC's years ago.

On top of that, didn't the Genesis controller have a shoulder button before the SNES even released?




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rocketpig said:
d21lewis said:
Dreamcast had analog triggers. Sony did dual analogs. Sega has a motion controlled fishing controller. The Nintendo Power Pad was taken from some other company (I can't remember who). Mattel made the Power Glove. Microsoft made a motion controller for PC's years ago.

On top of that, didn't the Genesis controller have a shoulder button before the SNES even released?

 

 No.

Mine didn't anyways.



Well the Atari 5200 had a pause button, and an analog joystick.



Ari_Gold said:
does it matter? does it affect your enjoyment of playing video games?

^This

 



"Dr. Tenma, according to you, lives are equal. That's why I live today. But you must have realised it by now...the only thing people are equal in is death"---Johann Liebert (MONSTER)

"WAR is a racket. It always has been.

It is possibly the oldest, easily the most profitable, surely the most vicious. It is the only one international in scope. It is the only one in which the profits are reckoned in dollars and the losses in lives"---Maj. Gen. Smedley Butler

To correct the OP

Nintendo's innovations in control include the following:

D-Pad - and their design remains the best till this day

Shoulder Bumbpers - From SNES pad

Button layout - The SNES pad is still the gold standard in controller design. Look at DS3(which is an snes pad with grips) and the 360 controller.
Analog THUMBstick - Atari had an analog joystig, but due to it's unwieldedness it never caught on. I read somewhere that the thumbstick came from medical technology that moved things accurately in 3d-space, which is something the 64 needed. This follows Nintendo's using "mature tech in compleiing ways" philosophy. Again, the thumbstick design is gold standard now.

Accelormeter/Depth perception/and IR control - The wiimote amalgates 3 mature techs that have been used seperately in control before, but never together. By being innovative, nintendo was able to make a motion control style that actually works well and completely. And, you can bet what ever you want... but this motion sensing trifecta will be standard in coming gens. .

Force feedback - not only being the 1st with it, but routinely they are the first to use it in compelling ways in software.


Innovations that dont belong to nintendo that are routine now:
Shoulder Triggers - Sega
Analog Buttons - Sega
Dual Analog - Sony



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IIRC, Sega released a lightgun with a dpad on it for the Dreamcast.

Don't forget the VMU! Maybe someday, controllers with screen will make a comeback (unless all controllers will be Wiimotes).



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BrainBoxLtd said:
rocketpig said:
d21lewis said:
Dreamcast had analog triggers. Sony did dual analogs. Sega has a motion controlled fishing controller. The Nintendo Power Pad was taken from some other company (I can't remember who). Mattel made the Power Glove. Microsoft made a motion controller for PC's years ago.

On top of that, didn't the Genesis controller have a shoulder button before the SNES even released?

 

 No.

Mine didn't anyways.

 

I may be thinking of the six button pad. It's been a long time since I picked up a three button Genesis pad.




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rocketpig said:
BrainBoxLtd said:
rocketpig said:
d21lewis said:
Dreamcast had analog triggers. Sony did dual analogs. Sega has a motion controlled fishing controller. The Nintendo Power Pad was taken from some other company (I can't remember who). Mattel made the Power Glove. Microsoft made a motion controller for PC's years ago.

On top of that, didn't the Genesis controller have a shoulder button before the SNES even released?

 

 No.

Mine didn't anyways.

 

I may be thinking of the six button pad. It's been a long time since I picked up a three button Genesis pad.

 

Well, at least Sega introduced the croissant-shape controllers

 



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