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Forums - Sony - The Official Socom: Confrontation Thread

holy s*(t.!!!!!!!!!!!!!!!they finally annouced some DLC. Looks like Ill be going back to socom...



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.

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I would of did a backflip if Ruins was brought back with Blizzard and Night Stalker
I still love Vigilance though true Sniper duels Map



I wish they would have brought back fish hook that would have been so sweet but new maps is always a plus and a new mode with new mercs. can't beat that with a stick. The problem is it took the a whole year+ to hammer it out :-/



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.

Awesome pack!



I just read this DLC cost $...I thought the 1st DLC pack was going to be free?



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Do any of you guys post on the official socom website. If you do you know who wrath x is. How pathetic is he now? Its so sad..



I'm not martin luther king. I don't have a dream. I have a plan

Sell a man a fish you feed him for a day. Teach a man to fish you just ruined a perfect business opportunity.

We didn't emerge out of the stone age because we ran out of stones. Its time to be proactive not reactive.

Patch V1.6 is finally seeing the light of day & will be released tomorrow. Here's the changelist via the Socom Blog -

"

New Special Forces

The Dutch KCT and the Italian COMSUBIN Special Forces teams are featured in this update.  Each Force is provided with two new heads, adding to the existing pool of selectable Special Forces heads.  Additionally, they each get a light, medium and heavy variant of their own torso and legs as with other Special Forces and they each have their own Special Force-specific camouflage patterns and headgear.  New voice-overs have been added for the new Special Forces characters as well.

New Weapons

Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN Special Forces.  In addition, four new weapons will be available to all players regardless of assigned Special Force: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos.

Crashes, Freezes and Hangs Fixed

  • Fixed an issue in which players were being booted out of the game to the XMB while loading into and during gameplay.
  • Fixed an issue in which a player crashed when issuing specific commands/taunts at the end of a round.
  • Fixed a hang that occurred when attempting to join a Completed Ladder match.

General Gameplay Updates

  • In Extraction and Escort game modes, rounds no longer end while the Extraction/Escort Timer is counting down and the Game Timer reaches 0:00.
  • Fixed an issue in which players couldn’t throw Grenades if they fell a certain distance while throwing Grenades and having Grenades equipped in both Gear slots.
  • Fixed an issue that allowed players to fire the M16A4 as a fully automatic weapon.
  • Prohibited players from floating in the air above the level boundaries.
  • Hostages will no longer sometimes appear invisible to players that Late Joined a game.
  • The effects of the Mark 141 will no longer carry over from one round to the next.
  • Fixed an issue in which a player would sometimes load into the game a few seconds before other players.
  • Fixed an issue where multiple players could receive credit for capturing the same control point.
  • Fixed the rare occurrence of a flashing blue Satchel Charge.
  • Added the ability for players to walk over shin height objects without getting stuck and having to jump.
  • Improved the ability to shoot over railings and out windows.

User Interface

  • New Loading Screens referencing the Map and Game Mode being played have been added.
  • DLC items now appear in the game grayed-out with Shopping Cart icons designating that you must have the DLC in order to access these items.
  • Added a new Brazilian Channel to the list of available Channels.
  • Added 4 new Global Channels: Global North America, Global Korea, Global Japan, Global Europe.
  • Searching for a game in Quick Match will now continually search for matches until one has been found without timing out.
  • In Quick Match, a Cancel option has been added to stop searching for matches at any time.
  • Matches created in Quick Match are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
  • Medley matches are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map.
  • Made some existing clan colors unique to the U.S. Navy SEALs Special Forces.
  • Removing players from your Tournament team no longer removes those players from the Tournament.
  • Fixed an issue to allow players in Standard Definition to access the Invite Friends screen for Tournaments.
  • Clans that leave a Ladder can no longer be challenged.
  • Character models in the Armory will no longer slide off of the screen.
  • Fixed an issue where the Primary Weapon icon in the HUD would appear distorted when joining a game.
  • Multiple selection icons will no longer sometimes appear in the Region screen.
  • Backing out of the Tournament Sign Up screen no longer results in a blank Day View screen.
  • Adjusted the Headset Volume sliders in the Pre-Game Lobby and in-game Pause Menu to allow more variation in volume.

Weapon Updates & Fixes

  • M87ELR has been augmented to use .50 cal rounds.
  • Shotguns now do less damage at long range but slightly more damage at close range.
  • Grenade Launchers and Rocket Launchers have significantly less fire delay.
  • Grenade Launcher ammo explosions have a slightly larger blast radius.
  • Slightly increased the accuracy of the M16A4.
  • Slightly increased Grenade encumbrance.
  • Slightly reduced the fire rate of the DE .50.
  • Weapon stat values updated to reflect new and upcoming weaponry.
  • C4 will now chain-react when they explode.
  • Grenade Launcher ammo will no longer pass through players.
  • Slightly increased encumbrance for all Grenade Launchers and their ammunition.

Crossroads

  • Players will no longer get stuck when going Prone near some vehicles.
  • Players can no longer get stuck in the Lion statue.
  • Fixed some issues pertaining to the Classic Camera clipping through walls.
  • Decreased Control Point capture distance to prevent capturing points from a further distance in respect to other maps.
  • Hostages will no longer get stuck on concrete barriers in the Extraction zones.
  • Improved AI paths for Hostages in Extraction and Escort modes.

Quarantine

  • Fixed multiple issues involving the dropping out of the Dome graphics.
  • Fixed an issue in which Commandos were able to bypass a Breach Wall in the Dome without using C4.
  • Prevented players from getting stuck on various props in the Mercenary spawn area.
  • Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
  • Improved AI paths for Hostages in Extraction and Escort modes.

Fallen

  • Players will no longer get stuck while trying to move through holes in the stone walls.
  • Improved AI paths for Hostages in Extraction and Escort modes.

Kasbah

  • Added collision to the short walls to prevent players from passing through them.
  • Improved AI paths for Hostages in Extraction and Escort modes.

Urban Wasteland

  • Fixed some issues where players would get stuck while moving in prone next to certain vehicles.
  • Fixed an issue where the wall graphics in the parking lot would drop out and allow players to see outside of the level.
  • Improved AI paths for Hostages in Extraction and Escort modes.

FrostFire

  • Removed a piece of invisible collision in the computer room.
  • Improved AI paths for Extraction and Escort modes.

Desert Glory

  • Changed Mercenary bomb site to ammunition crates to become consistent with other maps.
  • Added a new AI path for Hostages to use the Breach Wall route once destroyed.
  • Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings.
  • Improved AI paths for Extraction and Escort modes."

Source - http://www.socom.com/en-us/Blog/Post?id=291

 

Good to see, some really welcomed additions/changes/fixes.



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII

 

On top of the patch info and release Sony has release some info regarding the Cold Front DLC Map Pack -

"We also have some big news on the Socom Confrontation ‘Cold Front’ DLC Pack. To begin with, we now have an official release date: December 17th on the PlayStation Network. We want to make sure that you’re able to spend the holiday break playing ‘Cold Front’. In addition, the special $9.99 pricing will now be available from launch through Sunday, December 20."

Source - http://blog.us.playstation.com/2009/12/socom-confrontation-patch-1-60-available-now-for-download/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII

 

you should update the OP atleast!



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

Severance said:
you should update the OP atleast!

Done!



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII