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Forums - Sony - The Official Socom: Confrontation Thread

Spire_VII said:
TheThunder said:
^good I just ordered the game. Should arrive this week

What's your PSN?

TheThunder2008CA



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PullusPardus said:

^^
the problem with a new comer is its not "Call Of Duty" run and gun type of game, like i said, thanks to all the crappy launch and lags and all that, all those "Elitist" kids just simply gave up and went on CoD or halo or some other game that they can be assholes in.

Well let's be honest here, lots of "elitist" players still play the game. If you are the last one alive and have a chance of blowing the game, they will probably kick you, or if you screw up badly, situations like that. But they won't kill you for not being in a clan or anything.



TheThunder said:
Spire_VII said:
TheThunder said:
^good I just ordered the game. Should arrive this week

What's your PSN?

TheThunder2008CA

sent you a friends request (my psn is in my sig & same as my current username). Socom is way more fun online when you're playing with people you know/friends (well like any online game really)



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII

 

Spire_VII said:
TheThunder said:
Spire_VII said:
TheThunder said:
^good I just ordered the game. Should arrive this week

What's your PSN?

TheThunder2008CA

sent you a friends request (my psn is in my sig & same as my current username). Socom is way more fun online when you're playing with people you know/friends (well like any online game really)


yal should add me too..i need some more socom buddies

 



THe oNLY TRue STuPiDiTY iS THe aCCePTaNCe oF iGNoRaNCe 

PSNTAG K_I_N_G__COKE

  The King Of The Iron Fist tournament

Bonafide732 said:
Spire_VII said:
TheThunder said:
Spire_VII said:
TheThunder said:
^good I just ordered the game. Should arrive this week

What's your PSN?

TheThunder2008CA

sent you a friends request (my psn is in my sig & same as my current username). Socom is way more fun online when you're playing with people you know/friends (well like any online game really)


yal should add me too..i need some more socom buddies

 

sent you a PSN friend request also (got it from your profile page)



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII

 

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Spire_VII said:
TheThunder said:
Spire_VII said:
TheThunder said:
^good I just ordered the game. Should arrive this week

What's your PSN?

TheThunder2008CA

sent you a friends request (my psn is in my sig & same as my current username). Socom is way more fun online when you're playing with people you know/friends (well like any online game really)

ok man. My copy should be here tomorrow, but like I said I'm a newb in SOCOM. I hope there is servers for low ranks like KZ2 and COD:WAW



I was a n00b and i got owned big sytle.



TheThunder said:
Spire_VII said:
TheThunder said:
Spire_VII said:
TheThunder said:
^good I just ordered the game. Should arrive this week

What's your PSN?

TheThunder2008CA

sent you a friends request (my psn is in my sig & same as my current username). Socom is way more fun online when you're playing with people you know/friends (well like any online game really)

ok man. My copy should be here tomorrow, but like I said I'm a newb in SOCOM. I hope there is servers for low ranks like KZ2 and COD:WAW

I'd suggest trying out some of the custom respawn servers so you get a handle on the controls, gameplay & how the guns shoot. That way you'll learn the basics before going on a ranked server



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII

 

the 1.5 patch is finally coming out on Tuesday.

Here is the changelog (prolly saw this in the other thread that popped up but this is the official thread) -


Crashes, Freezes and Hangs Fixed

  • Players being booted out of the game to the XMB while loading into gameplay.
  • Players freezing on the loading screen going into and returning from gameplay.
  • Loss of input issues that occurred when using the pause menu or scoreboard.
  • Low frequency freezes when creating a clan.
  • Players occasionally getting stuck on the Quick Match screen after selecting an invitation.
  • Rare cases where players would become stuck in Spectator mode.


General Gameplay Updates

  • Numerous improvements to lag and latency, as well as bandwidth optimizations.
  • To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off.  As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.
  • Players are no longer able to plant claymores through pillars, walls and other objects.
  • Target spotting will now default to OFF in all ranked games.
  • Fixed characters occasionally getting stuck when planting flares in Control mode.
  • Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.
  • Commando reticles now turn green when targeting a VIP in Escort mode.
  • Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.
  • Louder and improved footstep audio for characters that are out of view.
  • Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.
  • VIPs no longer appear on the HUD Radar after being killed.
  • Added the ability to plant Control flares and Demolition/Breach satchels while prone.
  • Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.
  • Fixed issues where different weapons would appear in characters hands to different players.
  • Players can no longer take control of VIPs/Hostages through walls or other objects.
  • Improved performance for the late joiner, host and all other players when joining a match in progress.
  • The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.
  • Fixed cases where the number of rounds won by each team could become out of sync.
  • The death camera will stop following the character that killed your player after 5 seconds.
  • In spectator mode, the button commands will fade our after 5 seconds.
  • When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.
  • Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.
  • Multiple fixes for situations where characters could become invisible.
  • Drastically cut down the Fade-In time at the start of the round.
  • Fixed the jittering reticle when planting C4 and Claymores.
  • Improved ability to plant the C4 on Breach walls.
  • Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.
  • Closed an exploit where players could shoot through walls close to windows when using a scope.


User Interface

  • Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.
  • Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping.
  • Sort the Channels list in a more user friendly way.
  • Updated several places in the Records and Statistics where the same gun would appear more than once.
  • Increased functionality for customizing controls including adding Hold functions to the Analog sticks.
  • Added an option to disable D-pad Lean.
  • Created a new Nordisk channel.
  • Fixed an issue where the Clan Mottos would sometimes be cut off.
  • Added more information to the Game Details screen in the briefing room.


Weapons

  • Reduced the accuracy of the FAMAS.
  • Improved damage of the Desert Eagle.
  • Improved damage done by all Sniper Rifles.


Crossroads

  • Improved collision on railings to allow bullets to pass through them easier.
  • Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Updated one of the breach walls on the Overlook so player cannot get past without destroying it.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.


Quarantine

  • Players can no longer swim under the platform of the main floor of the dome.
  • Players no longer get stuck in the water of the main floor of the dome.
  • Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes.
  • Updated several locations inside the dome where the camera could pass through the ceiling and walls.
  • Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.


Fallen

  • Improved AI pathfinding with special attention given to transitions in and out of the water.
  • Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.
  • Added more detailed collision to several cliffs to prevent players from clipping through the terrain.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.


Kasbah

  • Aligned Demolition markers to be more visible.
  • Resized one case where a Control flare could be thrown over the edge of a balcony.
  • Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.


Urban Wasteland

  • Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.
  • Resized two cases where Control flares could be planted behind walls.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.


FrostFire

  • Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.
  • Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.


Desert Glory

  • Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.
  • Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.


That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII

 

DLC has been announced, here are the details -

"

Today, we are very happy to announce the COLD FRONT downloadable pack for SOCOM: U.S. Navy SEALs Confrontation.  Loaded with new features and content, this pack brings a brand new snowy Eastern European area of operations into play with two all new maps and three classic SOCOM maps for 16 to 32 players.  The classic maps are drawn from some of the most popular SOCOM maps of all time, each built from the ground up for the PS3!

 

Kit yourself out in snow gear and fight your way through blizzard conditions, joining a team of mercenaries or a squad from one of the world’s top Special Forces regiments  including the Russian Spetsnaz.

 

Try your hand at Arms Run, a new game mode that features dynamicaly placed missile launchers that must be activated or destroyed, depending on which side you’re fighting for.

 

Employ the new thermal vision scope weapon attachment to track your enemies’ heat signatures – vital in the dark and useful in daylight for picking out white camouflaged adversaries. In addition, we have new primary weapons to make use of and new attachments.

 

All told, this pack will have:

  • New Russian / Eastern European Area of Operation
  • Snow setting complete with snow effects, new snow gear and camo for both the Special Forces and Mercenaries, and thermal vision
  • New ARMS RUN gameplay mode
  • 5 New Maps
    o Uprising
    o Entrapment
    o Blizzard
    o Night Stalker
    o Vigilance
  • All new mercenaries characters with new looks and new VO.
  • New Special Forces squad, the Russian Spetsnaz
  • Gun turret emplacements
  • New music
  • All new character specialization/progression system
    o Allows players to pick a primary and secondary specialization and unlock new equipment exclusive to those specializations
  • New weapons, including:
    o 3 new weapons
    o 6 enhanced versions of weapons available as part of the new weapons specialization system
    o 2 new weapon attachments (including the thermal scope)
    o 5 enhanced versions of weapon attachments also available as part of the new weapons specialization system.
    o 2 new grenade launcher ammo types (flash and smoke)
  • New Trophies

This pack will be available for download via the PlayStation Network (PSN) for $14.99.   However, we’ll offer this pack to you for $9.99 if you purchase within the first 24 hours of launch.  It’s just our way of saying thank you for your continued support of SOCOM Confrontation.

 

Stand by.  More information on this COLD FRONT DLC will be coming your way very soon."

Source - http://forums.socom.com/socom/board/message?board.id=blogdiscussion&thread.id=15503&view=by_date_ascending&page=1

Looks pretty good....just needs a release date..



That Was Left-Handed

Xbox Live: Spire VII

Playstation 3 Network: Spire_VII