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Forums - Gaming - 8th generation console controller design !

Hephaestos said:
traditional:
L1 L2 R1 R2 A B X Y Start Select Home Up Down Left Right ClickStickLeft ClickStickRight StickR StickL = 17 + 2 sticks

count the number of buttons on the wii mote+ Nunchuck....
A B Left Right Up Down + - 1 2 Home Z C Stick = 12 + 1 Stick

So the diff is 5 + 1 stick... but take into account double motion sensing and pointer...
Pointer = more evolved stick
Motion on Wiimote = pull Push left right up down twistR twistR = 8 entries
Motion on Nunchuck = errr up down right left? is there more I dunno :p = 4 entries

So yeah pointer and motion is hard to combine all the time, but they can and you have way more entries in the Wii mote than with a traditional controler.

The big difference is the position of the buttons that makes it more difficult to do combos (try up + 2 on the wii mote)

The future in gaming is intuitive controls...not less controls

Yes the Wiimote is not entirly innocent but definatly a far more attractive and simple i dont agree about including the nun-chuck  it is an optional extra and not used on many games.
I think that the Wii games rarely use all of the controls many have very simple 2 button and either motion or pointer only. Yes Sadly many games try to use them all especially on the playstaions , Xboxes,and ninrtendos earlier systems. Here is an example of a control scheme for a typical game.

it's quite bad really - fortunalty the Wiimote pointer feature is so powerfull and like a touch screen or mouse or touch pad on a PC - i think a few simple and powerfull controls which are easy to use is best. A pc mouse needs only 2 buttons and XY cursor to operate a complex computer system. The WiiMote/ Mouse /touchscreen all use a simple mechanic of pointing which most people who never use a console before can immediatley understand and use and not only that allow them to play a well as hardcore gamers on traditional thumbstick controllers - no wonder the Wii is so easy to sell anyone can use it ! While games on the other consoles seem like a mish mash of difficult to use pressure sesitive buttons and fiddly thumbsticks which are slow and awkward for most non gamers to use, and take months or years of practice to master.

For anyone interested the images are used  with permission from

http://www.oneswitch.org.uk/

I was researching games and devices to help a disabled person though i think some of the accessibility ideas are apply to casual gamers also the site has some excelent examples of simple play mechanics even including many excellent games with just one button !.

 



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ok, i really hope that isnt real, any console with that controller deserves to die, its too big and has way to many buttons, humans only have 8 fingers you know (our 2 thumbs would be used i assume to hold the mostrosity up)



I saw a similar photoshop image of the PlayStation kind. The guy that came up with this mockup is wicked! This is a lesson of what not to make your controller look like.



I like the pointer aspect of the Wiimote. It works and works well, though it's often times under utilized. I wouldn't mind that being in a next gen game system for Sony or M$ as we would finally see some PC genres(rpgs,rts,fps,adventure) that work incredibly well on consoles. Now motion controls... I just haven't seen any decent use of them that makes me want them badly.



What Sony/MS want

 

 

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