Kasz216 said:
Well the problem is... gaming hasn't found it's own unique storytelling yet.... MGS4 and games like it are a step in the wrong direction... games like L4D are in the right direction...
Making a videogame tell a story like a movie... is like making a movie tell a story like a book.
I mean how good would most movies be if you saw some action... and every 15 minutes it cut to someone reading a book and telling you what was happening for a while before cutting back to the movie?
Games that make use of cutscenes break up one of the games main storytelling features... gameplay and interaction.
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This is why Shadow of the Colossus' ending sequence is still the best storytelling in the medium. The only time you don't control the Wanderer is when he's incapacitated.







