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Forums - Gaming - Nintendo is trying to do for games what Osamu Tezuka did for manga.

Kasz216 said:
mrjuju said:
I love the fact that Astroboy, and several of Tezuka's later works showed more depth and emotion than ANY game created to date (including MGS4, sorry guys). He was able to weave stories that could be appreciated by everyone, from children to adults without resorting to traditional "mature" plot points (sex, gore, pointless philosophical ramblings that could have been pened by a college freshman).

He was a master in every sense of the word.

Well the problem is... gaming hasn't found it's own unique storytelling yet....

MGS4 and games like it are a step in the wrong direction...

games like L4D are in the right direction...

 

Making a videogame tell a story like a movie... is like making a movie tell a story like a book.

 

I mean how good would most movies be if you saw some action... and every 15 minutes it cut to someone reading a book and telling you what was happening for a while before cutting back to the movie?

 

Games that make use of cutscenes break up one of the games main storytelling features... gameplay and interaction.

 

This is why Shadow of the Colossus' ending sequence is still the best storytelling in the medium. The only time you don't control the Wanderer is when he's incapacitated.