@ Pristine20
He was even the one who told his daughters story, thus, admitting that nintendo inspired him and thats now a bad thing. What has the world turned to?
There's nothing wrong with gaining inspiration.
For example Gears of War's hailed cover system was inspired by other games:
"Bleszinski said the seeds of Gears of War were sown by three titles. The first was Capcom's Resident Evil 4, which made an indelible impression on Bleszinski even before its January 2005 release. "I really liked the pacing and the over-the-shoulder view," said the designer.
The second game was Namco's 2004 shooter kill.switch. Though it had much less success critically or financially than Resident Evil 4, Bleszinski felt "it had the best cover system at that time." He felt that incorporating a similar cover system would really change the pace of Gears and set it apart from other shooters.
Another inspiration was the classic arcade game Bionic Commando. In it, players must shoot a grappling hook to ascend from platform to platform vertically. Bleszinski thinks Gears has the same mechanic--jumping from cover point to cover point to advance--on a horizontal axis."
Inspiration from Lord of the Rings:
"We wanted the Locust to be intelligent savages; they're like the Uruk-hai in LOTR, only with guns. The Uruk-hai would organise themselves, line up and then storm in - even though they look like horrible monsters. That's what the Locust essentially are"