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Forums - Gaming - If PS3 is hard to port to, then just make on the PS3 first....read

Million said:
colonelstubbs said:
Companies will also optimize the version expected to sell more, usually the 360 version

That doesn't weaken the case for ps3 > > 360 ports .

 

Garnett said:
Million said:

i think developers are reversing it , more multiplats are equal or superior on the ps3. Development of many games take years so the change isn't as fast as many would like.

 

PS3 ported to 360 means the game will have to use what 360 (CPU wise)can use and be under 7 gigs.Therefore 3rd partys wont be using any real part of teh PS3.

your post makes no sense (logic wise)

What dosent make sense? Let me try to explain it :p The 360 DVD can only use 6.8 gigs therefore Blue Ray is useless since companys want to save money,The PS3 cpu is stronger than 360 CPU,so they would have to make the game have within 360 CPU limit from the bat,so either way PS3 is getting ripped off..



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NJ5 said:
Million said:
NJ5 said:
Words Of Wisdom said:

How about developers optimize their game on each platform they're making it on instead of making one version a crappy port?

That's precisely what developers are doing these days. Are there still crappy PS3 ports getting released?

According to most multiplatform developers, it takes more effort to optimize a game for the PS3 than for the 360.

oh what's the last game you developed -_- ?

A multi-player 2D game similar to worms except in real time, but what does that have to do with what I said?

Daaaaaaaaaaaaaaamn, that was an ice cold shutdown.



That would be a stupid business move.

You want the lead platform to be the same as the biggest seller. PS3 as the lead platform will continue to be rare this gen.  In some cases it's financially wise to skip PS3 altogether, as Valve has begun doing.



PC + Wii owners unite.  Our last-gen dying platforms have access to nearly every 90+ rated game this gen.  Building a PC that visually outperforms PS360 is cheap and easy.    Oct 7th 2010 predictions (made Dec 17th '08)
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Yes, to quote a multi-platform developer:

"Writing code optimized for the PS3 and using threading policies that are suited the SPUs is a given, because not doing so would not be acceptable at all. All our multithreading is done on PS3 first without exception, and other platforms emulate SPURS."

"Secondly, the matters of multithreading policies, the whole job queue architecture, encapsulation of jobs and their corresponding data packets, etc. that work on the PS3 are indeed more than applicable of the 360/PC. And as I've mentioned before, they work better than anything and everything that Microsoft recommends (so far without exception for us). The problems lie in the fact that that work is an absolute necessity on the PS3, whereas they're not entirely necessary on any other platform."

That's pretty much at the core of the issue. Writing PS3 friendly code, will also result in better performing code on other CPUs. Of course the Cell is by far the most powerful console CPU, so the gains here can be much bigger potentially, but that won't be the case for most multi-platform games as for example you can't have one version of the game have twice as many onscreen enemies than another version without considerable redesign.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

frybread said:

That would be a stupid business move.

You want the lead platform to be the same as the biggest seller. PS3 as the lead platform will continue to be rare this gen.  In some cases it's financially wise to skip PS3 altogether, as Valve has begun doing.

Actually it makes good sense. You cannot as easily take the lazy route on the PS3 and the gains are beneficial everywhere. Read the quote above, there are many similar statements from other developers.

The 360 version will not hurt in quality in any way, performance will actually be enhanced to some extend (but by far not as much as on the PS3). If you code the way Microsoft wants developers to code, a PS3 port will pose problems.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

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frybread said:

That would be a stupid business move.

You want the lead platform to be the same as the biggest seller. PS3 as the lead platform will continue to be rare this gen.  In some cases it's financially wise to skip PS3 altogether, as Valve has begun doing.

 

you think ignoring 20 million ps3's is more cost effective than porting a game ? debating with you is a waste of time.

Garnett said:
Million said:
colonelstubbs said:
Companies will also optimize the version expected to sell more, usually the 360 version

That doesn't weaken the case for ps3 > > 360 ports .

 

Garnett said:
Million said:

i think developers are reversing it , more multiplats are equal or superior on the ps3. Development of many games take years so the change isn't as fast as many would like.

 

PS3 ported to 360 means the game will have to use what 360 (CPU wise)can use and be under 7 gigs.Therefore 3rd partys wont be using any real part of teh PS3.

your post makes no sense (logic wise)

What dosent make sense? Let me try to explain it :p The 360 DVD can only use 6.8 gigs therefore Blue Ray is useless since companys want to save money,The PS3 cpu is stronger than 360 CPU,so they would have to make the game have within 360 CPU limit from the bat,so either way PS3 is getting ripped off..

when leading on the ps3 you'd still take into concideration the limitations of the 360(dvd,no manndatory hdd install etc) in pre production stages making some degrades or sacrifices if neccasery.

NJ5 said:
Million said:
NJ5 said:
Words Of Wisdom said:

How about developers optimize their game on each platform they're making it on instead of making one version a crappy port?

That's precisely what developers are doing these days. Are there still crappy PS3 ports getting released?

According to most multiplatform developers, it takes more effort to optimize a game for the PS3 than for the 360.

 

 

oh what's the last game you developed -_- ?

A multi-player 2D game similar to worms except in real time, but what does that have to do with what I said?

 

well your post indicates you may have some inside information in regards to current gen games development.

 




Million said:

well your post indicates you may have some inside information in regards to current gen games development.

It also indicates that they say this sort of thing in reviews and press releases, which they do. Constantly. I can't be assed to find them myself, I'll let NJ5 do that if he feels it necessary, but the best example I can think of has to do with the PS3 version of Bioshock.



Million said:

well your post indicates you may have some inside information in regards to current gen games development.

 

No, no, it's not insider information at all. I'm not a professional games developer, all the projects I did were just for fun and most are unfinished although they're playable.

The point was this: Words Of Wisdom said developers should make decent versions for both PS3 and 360. I said they seem to be doing just that, since I don't see news about crappy PS3 ports as happened early last year.

 



My Mario Kart Wii friend code: 2707-1866-0957

Million said:
frybread said:

That would be a stupid business move.

You want the lead platform to be the same as the biggest seller. PS3 as the lead platform will continue to be rare this gen. In some cases it's financially wise to skip PS3 altogether, as Valve has begun doing.

 

you think ignoring 20 million ps3's is more cost effective than porting a game ? debating with you is a waste of time.

Garnett said:
Million said:
colonelstubbs said:
Companies will also optimize the version expected to sell more, usually the 360 version

That doesn't weaken the case for ps3 > > 360 ports .

 

Garnett said:
Million said:

i think developers are reversing it , more multiplats are equal or superior on the ps3. Development of many games take years so the change isn't as fast as many would like.

 

PS3 ported to 360 means the game will have to use what 360 (CPU wise)can use and be under 7 gigs.Therefore 3rd partys wont be using any real part of teh PS3.

your post makes no sense (logic wise)

What dosent make sense? Let me try to explain it :p The 360 DVD can only use 6.8 gigs therefore Blue Ray is useless since companys want to save money,The PS3 cpu is stronger than 360 CPU,so they would have to make the game have within 360 CPU limit from the bat,so either way PS3 is getting ripped off..

when leading on the ps3 you'd still take into concideration the limitations of the 360(dvd,no manndatory hdd install etc) in pre production stages making some degrades or sacrifices if neccasery.

Yea but either way the PS3 still is getting a port really,there not gonna be using any part of the PS3,which is very sad.


Garnett said:
Million said:
frybread said:

That would be a stupid business move.

You want the lead platform to be the same as the biggest seller. PS3 as the lead platform will continue to be rare this gen. In some cases it's financially wise to skip PS3 altogether, as Valve has begun doing.

 

you think ignoring 20 million ps3's is more cost effective than porting a game ? debating with you is a waste of time.

Garnett said:
Million said:
colonelstubbs said:
Companies will also optimize the version expected to sell more, usually the 360 version

That doesn't weaken the case for ps3 > > 360 ports .

 

Garnett said:
Million said:

i think developers are reversing it , more multiplats are equal or superior on the ps3. Development of many games take years so the change isn't as fast as many would like.

 

PS3 ported to 360 means the game will have to use what 360 (CPU wise)can use and be under 7 gigs.Therefore 3rd partys wont be using any real part of teh PS3.

your post makes no sense (logic wise)

What dosent make sense? Let me try to explain it :p The 360 DVD can only use 6.8 gigs therefore Blue Ray is useless since companys want to save money,The PS3 cpu is stronger than 360 CPU,so they would have to make the game have within 360 CPU limit from the bat,so either way PS3 is getting ripped off..

when leading on the ps3 you'd still take into concideration the limitations of the 360(dvd,no manndatory hdd install etc) in pre production stages making some degrades or sacrifices if neccasery.

Yea but either way the PS3 still is getting a port really,there not gonna be using any part of the PS3,which is very sad.

i see what you mean but we just have to accept that's the nature of multi-platform development , it wont stop multi-plats from getting better though , the standard always improve. thank god for excclusives eh ?