Ok people,listen...
The game has OK graphics,thats not what they maxed out,they maxed out RAM,which BOTH systems PS3/360 have the SAME amount of RAM!,how ever the 360 can share its ram divide it between the two say 300 mbs for CPU and 212 for GPU,Where as the PS3 cannot,So Tech speaking this game is impossible on PS3.
Now people dont realize that the game use REAL Phycics,not fake physics like Gears,or any other game out there,each physics is REAL..
What is Real physics,First we must face Fake phsyics..
Fake physics is where one piece of a wall or what ever gets a health bar,and when a bullet or what ever hits it the crumbling animation happens,and you think "cool it fell apart must be physics" wrong,its fake physics,Real Physics is a building with Weight and what not,they said in the video that an building with the lower part made of glass would just crumble as in real life because we all know Glass cannot support alot of weight before it begans to break,fake physics wouldnt allow that as they do not count in weight.
This game will be the FIRST true NEXT gen game IMO,That actually uses processor beyond Smart AI.
"Im sure you realize that this will help the physics of games, but what are exactly the physics of a game? The easiest to identify is gravity. It's constant for the most part in games, 9.8 m/s^2, provided you’re on earth. This can be handled easily by the CPU, but there are a lot more to physics. Everything has to do with physics, from how things move, interact and react. Here are a few physics processes that until this point have been left out of games, or watered down.
The first area is material properties. Stuff like elasticity, friction, and density fit in here. Sure we have some friction in games already, such as oil slicks, but we don’t really have any real properties of the materials. Things such as wood cracking when too much weight is on it or ways certain things shatter under different weights haven’t made their way into games so far.
Next area is clothing. No, Barbie isn’t getting a brand new PC game with the physics of her cloths, but other games may. Character’s clothes will react different based on the material and other factors like rain and wind. The clothes will also conform more to the characters body, if they have a massive gun on their back under a cloak, you’ll be able to see the outline of it.
Another new part to games will be the realism of things such as smoke and fog. Fog will lift as the sun comes up and warms the air, and smoke will also behave like it would on earth. It will rise up first to the ceiling, and then expand out to the windows and out the windows.
Fluids! You knew fluids would come up. Better physics means more realistic fluids. First would be that oil will now not look like black water, but actual oil. Next would be the viscosity of fluids. The best example I can think of is in the 3DMark03 nature test. The water in it was very nice. It was forced around the rocks, and it was properly transparent while still having ripples. This may soon be EVERY game, not just the 3Dmark test.
The last part deals with collisions. This has been already developed in games, but has been limited in scaling. Think of a war game where you fire bullets. Some bullets may pass through material objects. This will slow down the bullet or deflect it at a different angle. Current games have limited capabilities of this. You can fire through glass and some walls, but the amount of stuff you can shoot through is limited. Another improvement will be one of my favorite problems. When you drive a tank and get stopped by a shrub. I’m not sure what planet the developers are on, but here on earth the tank wins every time."
From http://www.devhardware.com/c/a/Video-Cards/Physics-Processing-Unit/2/
Imagen a game where everything feels real with real physics and each building is destructable,each brick can be destroyed and you get super human powers,that will be an awesome game..