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Forums - Microsoft - Red Faction Maxes out Xbox 360 - Volition turn to Xbox 720

selnor said:
gavind5uk said:
Well the OT was discussing maxing out the 360, which has nothing to do with whether or not the PS3 is being maxed out as well, and the only mention of the PS3 was that if the PS3 wasnt suffering the same issues then it might be due to the game being less GPU intensive.

Well done for finding out that the PS3 version is having issues as well, but dont blow it out of proportion. Maxing out any of these system is the easiest thing in the world, about 2 lines of code could do it, and we were discussing that very topic of maxing out vs optimising the code to its full potential.

So can we get back to our discussion on developers optimising the system if that is alright with you?

It's not aimed at you neccessarily, but you obviously have not been around long enough to know that the person who posted the thread is anti 360. Also many people in discussion and who are bound to make odd comments are also anti 360. And this thread will just fuel the fire. That is exactly why when I stumbled across the fact that PS3 is struggling even more with this game I had to enlighten people.

 

Kind and noble Selnor.

 




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Munkeh111 said:
Why does everyone go on about how the graphics are, it is the number of things on screen and everything going on that can max out the game

Anyway, whoever talks about MGS 4 maxing out the PS3, it has already been beaten by Uncharted, and will be beaten by Killzone 2. ND say that they are going to max out the PS3 for Uncharted 2, so it should really be the PS3 that we are worrying about being maxed out early...

 

Thats why i reckon it was more of a marketing ploy, as much as i love the MG series, it is subjective for any developer to say that they are getting the best out of the system when they dont know what tricks the next developer along is using. Killzone is a perfect example, using a much better lighting system than has previously existed.

With something like that in place that frees up some of the system's power to do other things in greater detail.



selnor said:
gavind5uk said:
Well the OT was discussing maxing out the 360, which has nothing to do with whether or not the PS3 is being maxed out as well, and the only mention of the PS3 was that if the PS3 wasnt suffering the same issues then it might be due to the game being less GPU intensive.

Well done for finding out that the PS3 version is having issues as well, but dont blow it out of proportion. Maxing out any of these system is the easiest thing in the world, about 2 lines of code could do it, and we were discussing that very topic of maxing out vs optimising the code to its full potential.

So can we get back to our discussion on developers optimising the system if that is alright with you?

It's not aimed at you neccessarily, but you obviously have not been around long enough to know that the person who posted the thread is anti 360. Also many people in discussion and who are bound to make odd comments are also anti 360. And this thread will just fuel the fire. That is exactly why when I stumbled across the fact that PS3 is struggling even more with this game I had to enlighten people.

 

Fair play.

 



Hey let me start a thread about how good an apple is and then along come people talking about oranges and banana. One solution...fruit salad.

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Oh no! This is such a bad comment to make.

First, what is the criteria for 'maxing out' a console? If I wrote some code that was inefficient and tried to put 1,000 complex objects on the screen at once using Havoc, and if that code failed to run on the 360/PS3 would I have maxed them out?

No, I'd just have bad code.

Now I'm not saying they're lying, but really this tells us more about their code than the 360. It tells me their current engine has a limit for objects, etc. for the 360. It doesn't mean the 360 is 'maxed out'. Another engine might better exploit the architecture and allow for more objects, etc.

It's the same with the MGS IV for PS3 stuff. I'm sure the code was good for MGS IV, and perhaps for that engine/code it squeezed all the code could from the PS3, but that doesn't mean later code, with better SDKs, etc. won't squeeze more from the same PS3.

The only good quote I ever saw like that was when Insomniac published an internal review of their own engine. Unfortunately this was taken way out of context by many but it was good because they simply noted how they used the PS3, what code ran where and what memory, etc. it utilised, and noted areas they thought more work could allow their engine to squeeze more out of the console.

So pls remember, really this info tells us about Volition's current engine on 360, it does tell us about some theoretical limit on the 360 for objects, detail, etc.

Oh, and Happy New Year everyone!



Try to be reasonable... its easier than you think...

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even if it does, games in the future on all consoles will look better because they can optimise this code and add new stuff...



selnor said:

@ OP. It is clear to see that RFG is not the best looking 360 by any means. Far Cry 2 and Gears 2 both beat it easily. Funny thing is both Epic and Ubisoft said there is more room in 360 graphics yet. Epic promised Gears 3 would start to utilise all 6 cores rather than the 2 that Gears 2 uses. For instance. Also you only have to look at KUF 2 and Alan Wake for 2009 to see what the 360 is pulling off in 2009.

However RFG looks interesting. Heres a trailer.

 

 

The 360 only has 3 cores.







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pbroy said:
selnor said:

@ OP. It is clear to see that RFG is not the best looking 360 by any means. Far Cry 2 and Gears 2 both beat it easily. Funny thing is both Epic and Ubisoft said there is more room in 360 graphics yet. Epic promised Gears 3 would start to utilise all 6 cores rather than the 2 that Gears 2 uses. For instance. Also you only have to look at KUF 2 and Alan Wake for 2009 to see what the 360 is pulling off in 2009.

However RFG looks interesting. Heres a trailer.

 

 

The 360 only has 3 cores.

i thought it was just me...

 




Ok people,listen...

The game has OK graphics,thats not what they maxed out,they maxed out RAM,which BOTH systems PS3/360 have the SAME amount of RAM!,how ever the 360 can share its ram divide it between the two say 300 mbs for CPU and 212 for GPU,Where as the PS3 cannot,So Tech speaking this game is impossible on PS3.

Now people dont realize that the game use REAL Phycics,not fake physics like Gears,or any other game out there,each physics is REAL..

What is Real  physics,First we must face Fake phsyics..

 

Fake physics is where one piece of a wall or what ever gets a health bar,and when a bullet or what ever hits it the crumbling animation happens,and you think "cool it fell apart must be physics" wrong,its fake physics,Real Physics is a building with Weight and what not,they said in the video that an building with the lower part made of glass would just crumble as in real life because we all know Glass cannot support alot of weight before it begans to break,fake physics wouldnt allow that as they do not count in weight.

This game will be the FIRST true NEXT gen game IMO,That actually uses processor beyond Smart AI.


"Im sure you realize that this will help the physics of games, but what are exactly the physics of a game? The easiest to identify is gravity. It's constant for the most part in games, 9.8 m/s^2, provided you’re on earth. This can be handled easily by the CPU, but there are a lot more to physics. Everything has to do with physics, from how things move, interact and react. Here are a few physics processes that until this point have been left out of games, or watered down.

The first area is material properties. Stuff like elasticity, friction, and density fit in here. Sure we have some friction in games already, such as oil slicks, but we don’t really have any real properties of the materials. Things such as wood cracking when too much weight is on it or ways certain things shatter under different weights haven’t made their way into games so far.

Next area is clothing. No, Barbie isn’t getting a brand new PC game with the physics of her cloths, but other games may. Character’s clothes will react different based on the material and other factors like rain and wind. The clothes will also conform more to the characters body, if they have a massive gun on their back under a cloak, you’ll be able to see the outline of it.

Another new part to games will be the realism of things such as smoke and fog. Fog will lift as the sun comes up and warms the air, and smoke will also behave like it would on earth. It will rise up first to the ceiling, and then expand out to the windows and out the windows.

Fluids! You knew fluids would come up. Better physics means more realistic fluids. First would be that oil will now not look like black water, but actual oil. Next would be the viscosity of fluids. The best example I can think of is in the 3DMark03 nature test. The water in it was very nice. It was forced around the rocks, and it was properly transparent while still having ripples. This may soon be EVERY game, not just the 3Dmark test.

The last part deals with collisions. This has been already developed in games, but has been limited in scaling. Think of a war game where you fire bullets. Some bullets may pass through material objects. This will slow down the bullet or deflect it at a different angle. Current games have limited capabilities of this. You can fire through glass and some walls, but the amount of stuff you can shoot through is limited. Another improvement will be one of my favorite problems. When you drive a tank and get stopped by a shrub. I’m not sure what planet the developers are on, but here on earth the tank wins every time."

 

From http://www.devhardware.com/c/a/Video-Cards/Physics-Processing-Unit/2/

 

Imagen a game where everything feels real with real physics and each building is destructable,each brick can be destroyed and you get super human powers,that will be an awesome game..



There are no such thing fake vs real physics engines, there are just deeper granularities of physics, for red faction its just the havok engine with more bells and whistles, more realistic maybe, real no.

Even then it is just a macro physical representation. If you have two developers that create a physical interaction, one designs a complex & process heavy algorithm as close to reality as possible and the other uses a low process trick to make it appear that way, i.e. the outcome is indistinguishable to the user, then it is the developer who has created the illusion that has done the better job, freeing up the system capacity for other tasks.

There are super computers running physics simulations hundreds of thousands of times more powerful than any console and they are still considered basic simulations compared to real physics.

I agree that in the long run if developers have the spare capacity to create a more true to life physics engine then they should do so, but not at the expense of other areas of the simulation, graphics for example. If they can trick us into making it look the same as it would with a more complex system then they should carry on for now instead of wasting valuable power that could be used elsewhere