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Forums - Microsoft - Sony Basically Designed the Xbox 360 Processor For Microsoft, Says New Book

From the article:
When the companies entered into their partnership in 2001, Sony, Toshiba and IBM committed themselves to spending $400 million over five years to design the Cell, not counting the millions of dollars it would take to build two production facilities for making the chip itself.
But a funny thing happened along the way: A new "partner" entered the picture. In late 2002, Microsoft approached IBM about making the chip for Microsoft's rival game console, the (as yet unnamed) Xbox 360. In 2003, IBM's Adam Bennett showed Microsoft specs for the still-in-development Cell core. Microsoft was interested and contracted with IBM for their own chip, to be built around the core that IBM was still building with Sony.

All three of the original partners had agreed that IBM would eventually sell the Cell to other clients. But it does not seem to have occurred to Sony that IBM would sell key parts of the Cell before it was complete and to Sony's primary videogame-console competitor. The result was that Sony's R&D money was spent creating a component for Microsoft to use against it.

 

It's not clear which bits the author has in mind, since the Xbox 360 chip is based on IBM's PowerPC architecture. The only logical conclusion is that the Cell is also based on the IBM PowerPC architecture.



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Coca-Cola said:

From the article:
When the companies entered into their partnership in 2001, Sony, Toshiba and IBM committed themselves to spending $400 million over five years to design the Cell, not counting the millions of dollars it would take to build two production facilities for making the chip itself.
But a funny thing happened along the way: A new "partner" entered the picture. In late 2002, Microsoft approached IBM about making the chip for Microsoft's rival game console, the (as yet unnamed) Xbox 360. In 2003, IBM's Adam Bennett showed Microsoft specs for the still-in-development Cell core. Microsoft was interested and contracted with IBM for their own chip, to be built around the core that IBM was still building with Sony.

All three of the original partners had agreed that IBM would eventually sell the Cell to other clients. But it does not seem to have occurred to Sony that IBM would sell key parts of the Cell before it was complete and to Sony's primary videogame-console competitor. The result was that Sony's R&D money was spent creating a component for Microsoft to use against it.

 

It's not clear which bits the author has in mind, since the Xbox 360 chip is based on IBM's PowerPC architecture. The only logical conclusion is that the Cell is also based on the IBM PowerPC architecture.

 

One thing is sure : The cell is not the superior powerhouse that the Sony zealots claim it is.

Both chips comes from the same architectural principles. Microsoft got the advantage by better managing its production capabilities.

So, when blinded fools claim that the PS3 Cell is a younger architecture ... A myth has been crushed.

 



 

Evan Wells (Uncharted 2): I think the differences that you see between any two games has much more to do with the developer than whether it’s on the Xbox or PS3.

All along I tried to tell people there is no difference between the CPU's (at least no discernable difference).



XBox 360 remains far easier for game developers to program for than PS3. XBox 360 games built from PC game engine. PS3 games well they have to be built from scratch.