| stof said:
I know that the popular view around here is that porting is a cheap and easy way to make money, but it's still something that devs wouldn't want to do if they didn't have to. So my question is, in terms of the 360's increased momentum, can the system get to a point where more devs will feel comfortable releasing a game on the 360 only? And what exactly would the requirements for that be?
Does the 360 just need to reach a certain size userbase? Or is it's viability as a single platform in direct relation to the PS3's userbase? I kind of want to keep the Wii out of this just because A: It makes things too complicated and B: just come on, please!
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I think it's not going to happen. Even at current WW trends of almost 2 x360 sold to 1 ps3 it still means that developing title for multiplatform is increasing your user base by 50%.
As long as developing port brings profits companies will continue to do it.
Also x360 is console with multinational appeal - you can't say genre x is typical for america only becouse whole western culture has a lot in common so if something is popular in US it will also sell nicely in EU (let's say we are not counting FIFA and MADDEN here :) )
I'd say x360 would need 75-80% market share WW and least 40% market share in Japan among HD consoles to make sense for 3rd party to develop for it without incentives from MS.
And i mean mean market share in games sold becouse not all X360 owners are going to buy genuine software.
And besides do you really want developer who can't program game well enough to put it on ps3 to make exclusives on your console? :)