Q: Has the Xbox 360 reached its peak in terms of graphics.
A: Has Microsoft stopped releasing updates for its SDK?
Pretty much sums it up there. But if you want more, read below.
Unreal Engine 3:
The Unreal engine is a multi-platform engine and can be used to develop software for the Xbox 360, PS3 and Computer systems. Using this engine will not give you peak performance on any single device as by its nature it is designed to work with too many different systems.
It uses deferred rendering in parts: The Xbox 360 happens to suck at deferred rendering due to its ED-Ram architecture among other things, whilst the PS3 excels at it.
It doesn't make good use of the Ed-Ram at all. Thats a lot of bandwidth to throw away isn't it? It related back to the deferred vs normal rendering above.
Microsoft:
Microsoft just released a significant improvement in their SDK to developers. They have unlocked technology such as tessellation which has remained dormant on the system until now and they have given developers some excellent tools for load balancing on Xenos so developers can get the most out of the system. They stated previously that the area where the Xbox 360 was limited was in the CPU department and not the GPU and these updates are aimed to alleviate that problem.
Multi-core development is still in its infancy, so we can expect marked improvements as new algorithms come become available and software libraries are updated to use the technology better. Most engines are designed with legacy code, which is updated as time goes by. Show me a person claiming that a game is made with completely new coding, and I will say you just showed me a lier.
Tease.










