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Forums - Sony Discussion - SONY - Heavy Rain to be of a new genre -- "Interactive Drama"

DTG said:
Soleron said:
HappySqurriel said:

"Interactive Drama" it hasn't (really) been tried since the early 1990s with CD-Rom games that were (almost) always awful ...


If you need INSTRUCTIONS on how to get through the HOTELS, check out the enclosed instruction booklet.

--

This kind of thing is what got Sony into the PS3 situation: games that are expensive to develop, appeal to few becasue the focus on cinematics takes away from gameplay and value, and end up failing in the market. Lair was the perfect example of that.

 

Good storylines appeal to a much wider audiance than good gameplay. Hence why books and movies are far more mainstream than are videogames. If anything, this kind of cinematic game will help propel the ps3 toward a much wider userbase.

If that case, I'm suprised that first person shooters are the dominate genre and not more story driven ones like RPGs

 



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Riachu said:
DTG said:
Soleron said:
HappySqurriel said:

"Interactive Drama" it hasn't (really) been tried since the early 1990s with CD-Rom games that were (almost) always awful ...


If you need INSTRUCTIONS on how to get through the HOTELS, check out the enclosed instruction booklet.

--

This kind of thing is what got Sony into the PS3 situation: games that are expensive to develop, appeal to few becasue the focus on cinematics takes away from gameplay and value, and end up failing in the market. Lair was the perfect example of that.

 

Good storylines appeal to a much wider audiance than good gameplay. Hence why books and movies are far more mainstream than are videogames. If anything, this kind of cinematic game will help propel the ps3 toward a much wider userbase.

If that case, I'm suprised that first person shooters are the dominate genre and not more story driven ones like RPGs

 

 

That's because most RPG's have deep gameplay foundations. If you cut the depth of gameplay away and wrote a better story than the crap most of them have then they would appeal to a much broader non gaming audiance.



Taking time to write is for the lose on my part.



Member #50 of the Sonic Support Squad! :P

CGI-Quality said:
@ Kas

uuh...no. Please don't insult either of those games with inaccurate assumptions. Anyway @ Bornfist: It will have similarties to Indigo but I believe it will have far less QTEs (Quick Time Events). They really want the player involved in the story and will use QTEs from time to time but the game is VERY interactive. So they are trying make just about every object interactive and every cut scene interactive. It will be a very compelling and fresh experience, one that I am STOKED about :)

It's not inaccurate from the description of Heavy Rain...

and LBP really isn't any different from PC "Create a game" games except being more restrictive.



DTG said:
Riachu said:
DTG said:
Soleron said:
HappySqurriel said:

"Interactive Drama" it hasn't (really) been tried since the early 1990s with CD-Rom games that were (almost) always awful ...


If you need INSTRUCTIONS on how to get through the HOTELS, check out the enclosed instruction booklet.

--

This kind of thing is what got Sony into the PS3 situation: games that are expensive to develop, appeal to few becasue the focus on cinematics takes away from gameplay and value, and end up failing in the market. Lair was the perfect example of that.

 

Good storylines appeal to a much wider audiance than good gameplay. Hence why books and movies are far more mainstream than are videogames. If anything, this kind of cinematic game will help propel the ps3 toward a much wider userbase.

If that case, I'm suprised that first person shooters are the dominate genre and not more story driven ones like RPGs

 

 

That's because most RPG's have deep gameplay foundations. If you cut the depth of gameplay away and wrote a better story than the crap most of them have then they would appeal to a much broader non gaming audiance.

Isn't that Heavy Rain is doing?  If it is then, I would be suprised if the game doesn't sell well.

 



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DTG said:
Riachu said:
DTG said:
Soleron said:
HappySqurriel said:

"Interactive Drama" it hasn't (really) been tried since the early 1990s with CD-Rom games that were (almost) always awful ...


If you need INSTRUCTIONS on how to get through the HOTELS, check out the enclosed instruction booklet.

--

This kind of thing is what got Sony into the PS3 situation: games that are expensive to develop, appeal to few becasue the focus on cinematics takes away from gameplay and value, and end up failing in the market. Lair was the perfect example of that.

 

Good storylines appeal to a much wider audiance than good gameplay. Hence why books and movies are far more mainstream than are videogames. If anything, this kind of cinematic game will help propel the ps3 toward a much wider userbase.

If that case, I'm suprised that first person shooters are the dominate genre and not more story driven ones like RPGs

 

 

That's because most RPG's have deep gameplay foundations. If you cut the depth of gameplay away and wrote a better story than the crap most of them have then they would appeal to a much broader non gaming audiance.

You cannot be serious.

I tell myself this every time, but I refuse to believe that you mean the things you say.



Riachu said:
DTG said:
Riachu said:
DTG said:
Soleron said:
HappySqurriel said:

"Interactive Drama" it hasn't (really) been tried since the early 1990s with CD-Rom games that were (almost) always awful ...


If you need INSTRUCTIONS on how to get through the HOTELS, check out the enclosed instruction booklet.

--

This kind of thing is what got Sony into the PS3 situation: games that are expensive to develop, appeal to few becasue the focus on cinematics takes away from gameplay and value, and end up failing in the market. Lair was the perfect example of that.

 

Good storylines appeal to a much wider audiance than good gameplay. Hence why books and movies are far more mainstream than are videogames. If anything, this kind of cinematic game will help propel the ps3 toward a much wider userbase.

If that case, I'm suprised that first person shooters are the dominate genre and not more story driven ones like RPGs

 

 

That's because most RPG's have deep gameplay foundations. If you cut the depth of gameplay away and wrote a better story than the crap most of them have then they would appeal to a much broader non gaming audiance.

Isn't that Heavy Rain is doing?  If it is then, I would be suprised if the game doesn't sell well.

 

 

Going by IP, the trailer and what the dev's are saying HR will have a much more "shallow" gameplay foundation than your average RPG. You'll probably not need to press more than a button and the analogue stick to get through this game with no problem. The less gameplay there is the more likely it is to sell to an audiance that is looking for a great storyline (majority/non gamers) than simply the established gaming audiance (who are a minority if you take a glance at movie, tv and music, book sales).



CGI-Quality said:
@ DTG

The gameplay shouldn't be that shallow, don't worry. But you are correct when you say this game's storyline should be it's selling point, hence why I'm so excited for it besides it's unrivaled presentation. Talk about BEAUTIFUL visuals, the best I've seen besides Killzone 2 and Crysis.

He is saying the more shallow the gameplay, the better



Khuutra said:
CGI-Quality said:
@ DTG

The gameplay shouldn't be that shallow, don't worry. But you are correct when you say this game's storyline should be it's selling point, hence why I'm so excited for it besides it's unrivaled presentation. Talk about BEAUTIFUL visuals, the best I've seen besides Killzone 2 and Crysis.

He is saying the more shallow the gameplay, the better

 

Look, most of the world doesn't want "deep" gameplay. If they did, the Wii and it's intuitive, simple controls wouldn't be wiping the floor with the competition. Better yet, tv's, movies and books wouldn't be wiping the floor (in terms of audiance size) with all 3 consoles combined. People want story, the faster you can give that to them with the least amount of work and distraction the more they're likely to follow. You;re a gamer and may not agree, but most of the world doesn't play games, and doesn't want to because it is too much work, effort for less conventional awards (beating the game rather than reciving an emotional or mental punch from a film or book, for a fraction of the time and effort necessary)



Great a Soap Opera game. Guess there is some crowd for it and I welcome new genres but doesn't seem like it'll go for me.