mibuokami said:
Kinda ironic that you pick what is in my opinion one of the most retrotastic game of the year as a shiny example of innovation in FPS. The genre being very hard to innovate aside, L4D feels incredibly familiar to me in a very nostalgic way.
If anything, L4D proves that sometime you just of to keep things simple and go back to basic.
Valve just does it with class.
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I know what you mean, it is one of those back to the basics games... that's what makes it different, because no one makes FPS like that anymore.
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