I'm still waiting on the AAAA game.
It's one more AAA. It goes to AAAA.
I love epic high-fives but umm ghost I'm slightly disturbed by your avatar
please make it stop.... D:
The definitive evidence that video games turn people into mass murderers
The_vagabond7 said:
Did you read past the first page?
"However, other titles in this study struggled with maintaining engagement during cutscenes more than any other element. Players say they want them, but cutscenes in general are not as engaging as combat or other interactive gameplay. All too often, cutscenes simply served as the cursory bridge between two levels. Underperforming cutscenes showed a distinct pattern. Most were highly informational and involved "talking heads" or narration." The first part compares what cutscenes work best, but cutscenes as a whole don't engage as much as actually playing, and ones that are just informational, talking heads, or narration did worst of all. All you quote is a feel good "everybody does a good job in their own way" blanket statement that can justify anything.
COD4 is hairsplitting. It has next to no cutscenes that you aren't in control during. You are almost always in your characters head, and that is a great thing. It increases immersion. There is a difference between defending a guy and saying everything he shits is gold, and the point of the article had nothing to do with Xbox, so get off your fanboy horse. I feel sad for this topic, it had so much potential.
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Other titles, such as the 2 I mentioned: resistance and GRAW2. Those don't have cutscenes on the level of MGS4, which did have interactivity in them as if they even needed it.
I posted a lot of quotes disputing your blanket statement that cutscenes are bad, which is what you said, not what the article said at all. notice that the first 2 words in the quote you claim I missed is "other titles" because there were 3 titles (perhaps the ones I mentioned) where they say the cutscenes worked well. MGS cutscenes are fantastic, but even if you don't like it, that's no reason to throw Kojima under the bus because of a made up conclusion not supported by the article.
I don't find anything particularly groundbreaking in the article. I'm sorry if that upsets you.
For instance, in both Halo 2 and Gears of War, players were rewarded with an instant kill for using the energy sword and chainsaw. An energy sword kill in Halo 2, for instance, evoked 30 percent more recorded positive emotion and reward than the genre benchmark.
Energy sword and chainsaw kills are awesome. Much more fun then gunning him down from 50 feet away.
The only thing I like more is sticky plasma grenade kills. It's a stylish kill.
Yet, today, America's leaders are reenacting every folly that brought these great powers [Russia, Germany, and Japan] to ruin -- from arrogance and hubris, to assertions of global hegemony, to imperial overstretch, to trumpeting new 'crusades,' to handing out war guarantees to regions and countries where Americans have never fought before. We are piling up the kind of commitments that produced the greatest disasters of the twentieth century.
— Pat Buchanan – A Republic, Not an Empire