The third-party situation is a messy one. It's not exactly well-known, but Nintendo's dominance on the Wii is pretty much mirror-image of their dominance on the NES. Few third parties did well on the NES, and even fewer came anywhere near the levels of Nintendo's sales numbers; the closest was the original Dragon Quest, which came in at 3.87 million units, far far shy of the top-selling Nintendo-made games for the era. Only 22 of 64 million sellers on NES were non-Nintendo (34.375%), and they made up 34.65 million of 219.6 million sales amongst those 64 titles (a mere 15.779%).
That's actually very normal for a disruptive Blue Ocean product. Until developers really "get" what it takes to be successful on a platform (and it's usually only newcomers that "get" it completely), you don't see a lot of great success from third-party contributors. By the next generation, however, the developers who are going to stick around will have gotten the hang of appealing to the values inherent in the Wii. Which will be largely moot if the next generation comes too soon, since Nintendo is just going to shake things up again.
Sky Render - Sanity is for the weak.










