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Forums - Sony - New Killzone2 info straight from devs.

Hyams said:
The game runs in 1080p as well.

 

Native??? Link please...

 

Edit:

"

PanZeRFaust14 wrote:
Will this game support 1080i? The demo does, so im assuming the retail game will.

 

its 720p, but of course it will run on al types of tvs. 
 

 

 

Seb Downie - QA Manager - Guerrilla Games"



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The 1080p resolution is upscaled, not native.

It's native resolution is just above 720p. I quoted the dev a page or two back.



Hyams said:
The 1080p resolution is upscaled, not native.

It's native resolution is just above 720p. I quoted the dev a page or two back.

 

Then, its not 1080p... and it doesn´t run at 1080p

 

BTW I wonder what kind of dev are you quoting...

"I am not a programmer.


 

 

Seb Downie - QA Manager - Guerrilla Games"



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

I was quoting one of the technical guys that MotherH got to answer the question for him. (See below; I quoted him again for you.)

I never claimed it was 1080p. I said it can be upscaled to 1080p (ie. it can run at 1080p, even if the game itself isn't 1080p). This is in opposition to the many games that cannot run in 1080p or 1080i (ie. they cannot be upscaled) and instead will only run in either standard definiton or 720p.


Good point well made. I myself am not a tech head, so I'll get out Technology Director Michiel to explain: "we support a resolution which has lower vertical resolution, but displays 1080 lines. this is especially important for people who use 1080i on an older HDTV because the vertical upscaling of 720p can cause blurryness of the image, which is very noticeable, especially interlaced. the mode we use doesn't have that problem and it's slightly heavier than 720p (but not as heavy as full 1080p), but we have enough headroom to keep the framerate stable. It's not like we did full 1080p support, but we did do effort to make sure it looks good for those people who don't have upscalers or very ugly ones."

Hope that helps.


Seb Downie - QA Manager - Guerrilla Games


 http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=56462&view=by_date_ascending&page=144



Hyams said:

I was quoting one of the technical guys that MotherH got to answer the question for him. (See below; I quoted him again for you.)

I never claimed it was 1080p. I said it can be upscaled to 1080p (ie. it can run at 1080p, even if the game itself isn't 1080p). This is in opposition to the many games that cannot run in 1080p or 1080i (ie. they cannot be upscaled) and instead will only run in either standard definiton or 720p.


Good point well made. I myself am not a tech head, so I'll get out Technology Director Michiel to explain: "we support a resolution which has lower vertical resolution, but displays 1080 lines. this is especially important for people who use 1080i on an older HDTV because the vertical upscaling of 720p can cause blurryness of the image, which is very noticeable, especially interlaced. the mode we use doesn't have that problem and it's slightly heavier than 720p (but not as heavy as full 1080p), but we have enough headroom to keep the framerate stable. It's not like we did full 1080p support, but we did do effort to make sure it looks good for those people who don't have upscalers or very ugly ones."

Hope that helps.


Seb Downie - QA Manager - Guerrilla Games


 http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=56462&view=by_date_ascending&page=144

Again you are confused, it can´t run at 1080p, its upscaled @ 1080p, is not the same thing...

 



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."
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-_-

You're fruitlessly picking at my language. There is no official definition, that I am aware of that, that 'running at' must mean 'rendered natively' as opposed to 'upscaled by the PS3'.

I choose the phrase 'run at' 1080p to mean 'upscale to' 1080p. Perhaps you'd rather me have written, 'it can be displayed at 1080p via upscaling'? My words change, but meaning doesn't.

Regardless: the game can be upscaled to 1080i/1080p, unlike, say, MGS4, or LBP, or a plethora of other PS3 games.



Hyams said:

-_-

You're fruitlessly picking at my language. There is no official definition, that I am aware of that, that 'running at' must mean 'rendered natively' as opposed to 'upscaled by the PS3'.

I choose the phrase 'run at' 1080p to mean 'upscale to' 1080p. Perhaps you'd rather me have written, 'it can be displayed at 1080p via upscaling'? My words change, but meaning doesn't.

Regardless: the game can be upscaled to 1080i/1080p, unlike, say, MGS4, or LBP, or a plethora of other PS3 games.

 

Of course there is no official definition, but running @ 1080p implies that the game render the frames at 1080... you should be aware of this if you are going to talk about the resolution of the game, because almost everyone out there use the same definition, probably everyone...

 

 

 

Staticks wrote:
motherh666 wrote:
Staticks wrote:

I think there have been some major misunderstandings and misinformation here. For the record (and you had better clarify and doublecheck this with your technical guy) Killzone 2 only supports UPSCALING to 1080i resolution, not NATIVE 1080i, am I correct? If Killzone 2 runs at native 1080i, then that would mean that it runs at a resolution of 1920x1080... which just isn't possible.

 

Thanks.

We support 1080i TVs natively, not full 1080p.

Native (not upscaled) 1080i and 1080p both run at the same resolution of 1920x1080.

 

"Natively" meaning what, however? The term "natively" is being tossed around at the moment in quite a vague, atechnical way. What we've been hearing all along according to Guerilla is that Killzone 2 still runs at the same native rendering resolution of 1280x720 (720p), but is now capable of being upscaled to 1080i output. Meaning that the 1080i display is upscaled, not "native." This much I am almost entirely certain of, unless Guerilla has achieved a near-impossible, miraculous, unprecedented feat of getting Killzone 2 to run at the ultra-high native resolution of 1920x1080.

 

The reason the semantics is such a major concern is that overzealous, non-technical fanboys are liable to take your statements regarding KZ2's resolution and run with them. Which in fact they already are doing.

Message Edited by Staticks on 11-27-2008 09:16 AM

 

Good point well made.  I myself am not a tech head, so I'll get out Technology Director Michiel to explain: "we support a resolution which has lower vertical resolution, but displays 1080 lines. this is especially important for people who use 1080i on an older HDTV because the vertical upscaling of 720p can cause blurryness of the image, which is very noticeable, especially interlaced. the mode we use doesn't have that problem and it's slightly heavier than 720p (but not as heavy as full 1080p), but we have enough headroom to keep the framerate stable. It's not like we did full 1080p support, but we did do effort to make sure it looks good for those people who don't have upscalers or very ugly ones."

Hope that helps. 
 

 

Seb Downie - QA Manager - Guerrilla Games

 



By me:

Made with Blender + LuxRender
"Since you can´t understand ... there is no point to taking you seriously."

im not buying this game now. i knew it, all it had was graphics- its not going to be a fun game.



 

 

 

 

Hyams said:

-_-

You're fruitlessly picking at my language. There is no official definition, that I am aware of that, that 'running at' must mean 'rendered natively' as opposed to 'upscaled by the PS3'.

I choose the phrase 'run at' 1080p to mean 'upscale to' 1080p. Perhaps you'd rather me have written, 'it can be displayed at 1080p via upscaling'? My words change, but meaning doesn't.

Regardless: the game can be upscaled to 1080i/1080p, unlike, say, MGS4, or LBP, or a plethora of other PS3 games.

I disagree... I mean... if you told someone that DVDs can be run at HD on a blu-ray player people would generally say you were lieing.