Hyams said:
-_-
You're fruitlessly picking at my language. There is no official definition, that I am aware of that, that 'running at' must mean 'rendered natively' as opposed to 'upscaled by the PS3'.
I choose the phrase 'run at' 1080p to mean 'upscale to' 1080p. Perhaps you'd rather me have written, 'it can be displayed at 1080p via upscaling'? My words change, but meaning doesn't.
Regardless: the game can be upscaled to 1080i/1080p, unlike, say, MGS4, or LBP, or a plethora of other PS3 games.
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Of course there is no official definition, but running @ 1080p implies that the game render the frames at 1080... you should be aware of this if you are going to talk about the resolution of the game, because almost everyone out there use the same definition, probably everyone...
Staticks wrote:
motherh666 wrote:
Staticks wrote:
I think there have been some major misunderstandings and misinformation here. For the record (and you had better clarify and doublecheck this with your technical guy) Killzone 2 only supports UPSCALING to 1080i resolution, not NATIVE 1080i, am I correct? If Killzone 2 runs at native 1080i, then that would mean that it runs at a resolution of 1920x1080... which just isn't possible.
Thanks.
We support 1080i TVs natively, not full 1080p.
Native (not upscaled) 1080i and 1080p both run at the same resolution of 1920x1080.
"Natively" meaning what, however? The term "natively" is being tossed around at the moment in quite a vague, atechnical way. What we've been hearing all along according to Guerilla is that Killzone 2 still runs at the same native rendering resolution of 1280x720 (720p), but is now capable of being upscaled to 1080i output. Meaning that the 1080i display is upscaled, not "native." This much I am almost entirely certain of, unless Guerilla has achieved a near-impossible, miraculous, unprecedented feat of getting Killzone 2 to run at the ultra-high native resolution of 1920x1080.
The reason the semantics is such a major concern is that overzealous, non-technical fanboys are liable to take your statements regarding KZ2's resolution and run with them. Which in fact they already are doing.
Message Edited by Staticks on 11-27-2008 09:16 AM
Good point well made. I myself am not a tech head, so I'll get out Technology Director Michiel to explain: "we support a resolution which has lower vertical resolution, but displays 1080 lines. this is especially important for people who use 1080i on an older HDTV because the vertical upscaling of 720p can cause blurryness of the image, which is very noticeable, especially interlaced. the mode we use doesn't have that problem and it's slightly heavier than 720p (but not as heavy as full 1080p), but we have enough headroom to keep the framerate stable. It's not like we did full 1080p support, but we did do effort to make sure it looks good for those people who don't have upscalers or very ugly ones."
Hope that helps.
Seb Downie - QA Manager - Guerrilla Games