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Forums - Gaming Discussion - Percentage of games that turn a profit=

According to my study, your red apple will turn green tomorrow.
If you don't eat it by the end of the day, don't blame me if you end up having to eat the green apple.



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if this were true no one would make games



"I like my steaks how i like my women.  Bloody and all over my face"

"Its like sex, but with a winner!"

MrBubbles Review Threads: Bill Gates, Jak II, Kingdom Hearts II, The Strangers, Sly 2, Crackdown, Zohan, Quarantine, Klungo Sssavesss Teh World, MS@E3'08, WATCHMEN(movie), Shadow of the Colossus, The Saboteur

MrBubbles said:
if this were true no one would make games

 

No shit. They'd be selling green apples instead.



I don't believe it. Wouldn't it take years to conduct a final result for something like this? It would require years of research. Plus, if 4% was the case, we'd have no devs or publishers left.



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

Thats pretty low alright.



 

 

 

 

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Here's the full article from Forbes:

Cooking Up A Blockbuster Game
Mary Jane Irwin, 11.21.08, 10:23 AM EST
Research company EEDAR helps publishers and developers find the right ingredients.
What if, like Dr. Frankenstein, you could stitch together the best bits of your favorite games to create a guaranteed hit? What if you knew adding a few key components to a title would boost its sales exponentially or extend its shelf life? What if there was a recipe for designing a perfect game?

Those were the answers I sought when I asked Electronic Entertainment Design and Research ( to run an algorithmic regression on a mock game called "FutureNot" that I whipped up. But such a recipe does not exist, says EEDAR President Geoffrey Zatkin. Games can't be assembled like a Mr. Potato Head doll--swapping out eyes and ears until you find the most agreeable feature set. But if you look at the whole game, it is possible to project sales and determine whether it is worth including specific ingredients.

This is the sort of stuff the Carlsbad, Calif.-based research company does all the time for clients like Electronic Arts (nasdaq: ERTS - news - people ), Activision (nasdaq: ATVI - news - people ) and Ubisoft. Since 2006, the 20-person firm has been busy compiling sales data, classifying games and cataloging key components--everything from the art style to the gender of playable characters.

With its database of 6,000 games, EEDAR analysts can use historical and competitive data sets to project sales for upcoming releases. It can also determine how certain developers and publishers, marketing budgets and release dates align to affect game sales.

"Every game I have ever worked on, we've gone in blind as to which features would sell the game better," says Zatkin, who designed games for 11 years before co-founding EEDAR. Not knowing whether it would be worth an extra $500,000 to design a multiplayer mode "would scare the crap out of me," he says. 

Only 4% of games that make it to market actually make a profit, he says. About 60% of a game's budget is spent reworking or redesigning a game. Armed with all this data, companies can make those tough calls early in the development process.

As for "FutureNot's" potential success, Zatkin analyzed it and says it's "a surprisingly decent game" that could sell 216,000 copies in six months. He notes that most developers won't make a blockbuster like "Halo 3," which has sold more than 3 million copies so far.



- 4% does seem disasterously low but that would explain why so many companies like EA with so many 'successful' games aren't turning a profit.

- Activision is making money mostly due to WoW but also proven super hits GH and CoD but if that's the requirement for making money nowadays the industry is in trouble.



 

DarkNight_DS said:
You guys do know that the media industry is well known for it's shady accounting practices right? Some of the bigger players show a loss on paper so that they don't have to pay taxes. That's the way the industry rolls.

I don't think everyone uses this approach but you can bet that certain publishers do.

 

 

QFT, it's very easy to lose non-existant money. Lots of small buisnesses in the US do this as well, post a net loss 3 out of 4 years and a minor profit on the 4th.



Also, many game companies are using the Hollywood blockbuster publishing formula. They dump all their money into one giant blockbuster, and then they make a bunch of crap on the side and lose all their money.



blame the wii, nintendo is killing the competition even on ps360, that's how powerful is the wii



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

The Ghost of RubangB said:
Also, many game companies are using the Hollywood blockbuster publishing formula. They dump all their money into one giant blockbuster, and then they make a bunch of crap on the side and lose all their money.

Wanted to post that =p.