hate to ruin your fantasy world, but 4 x 1080p 60Hz does NOT make it 2160p 240Hz. It still refreshes 60 times per second.
There were two seperate experiments, one with 240Hz and one with 2160p
Help! I'm stuck in a forum signature!
hate to ruin your fantasy world, but 4 x 1080p 60Hz does NOT make it 2160p 240Hz. It still refreshes 60 times per second.
There were two seperate experiments, one with 240Hz and one with 2160p
Help! I'm stuck in a forum signature!
| selnor said: READ THIS. IT'S OBJECTIVE, HAS PROOF FROM IBM THEMSELVES AND WELL ACTUAL PROOF RATHER THAN SPECULATION. I PUT THIS TOGETHER FOR YOU ALL WHO ARE LOST IN SONY LAND. Whew. I'm glad you used caps. I might have missed this post otherwise. Here's further proof of the 360's superiority to the ps3:
Because of manufacturing yield issues, the PS3 will only use 7 SPE’s with the theoretical peak for the PS3’s Cell processor being reduced to 176 GFLOP’s, each running at 25.12 GFLOP’s. Utilizing the same 75.9% efficiency, it is easily interpolated that the PS3’s Cell CPU will only be capable of 133.6 GFLOP’s. So, the Xenon's core can reach greater than 76% of its theoretical peak, in actual tests? I think you must have forgotten that link. Otherwise your statement is merely implying that.
So... you believe that the Xenon PPC cores have decent branch prediction, and out-of-order instruction/multiple instruction pipelines, do you? You should... do a little more research. On a side note, "SPE"s are the processors themselves. "SPU"s are the processors, and their local store, and their DMAs, all together as a unit. And um, no one who works on them calls them "DSPs", that I know of. Wow, if this info came from "sources", I would go looking for some smarter people to base your statements on. The PS3 OS uses that 7th SPU, and takes slices from one of the two hardware PPU threads. It doesn't take up arbitrary memory resources. That second italicized bit came right from the author's... no-sunlight place, if you get my meaning. Hm interesting -- look at the dates. The articles are theoretical, being published before the PS3's release... worst-case guesswork. Who could have guessed?!?
In general, I agree with this part. The flexible GPU on the X360 *is* better to develop with than the RSX. However, the numbers here are just plain bogus in the real-world. If you use the flexible pipelines to do a load of vertex processing, sure its gonna beat the balanced RSX for verts. If you use them all for textures, yep, its gonna outperform the balanced RSX for texel fill. How about you use them in a balanced way, like, you know, a game would do? Generally the flexibility still allows the GPU of the X360 to be "tuned" to the game which is using it... fillrate trouble? More pixel pipelines, les vertex. Vertex processing trouble? More vertex pipelines, less pixel. On average, I'd say that gives the X360 the edge, but in some cases suited to the RSX, its just not possible for the (very cool) X360 GPU to keep up. I have shown actual evidence and provided easy to follow logic. I'm sorry MikeB and co but you cant argue with fact some spin. I fixed that part for you. |
Please forgive the sarcasm, selnor. I can't help myself, because you made me laugh, with your awesome X360 enthusiasm.
@Groucho: Are you seriously telling us that PS3's OS/API doesn't take up any RAM?
My Mario Kart Wii friend code: 2707-1866-0957
| NJ5 said: @Groucho: Are you seriously telling us that PS3's OS/API doesn't take up any RAM?
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Of course it takes up RAM. Don't be so literal. Do you believe that the flavor of Linux that the PS3 uses, eats up 25% of the PS3's RAM (and VRAM, or whatever that wacky article claimed)? Or that Windows can be streamlined tighter than Linux can?
Groucho said:
Of course it takes up RAM. Don't be so literal. Do you believe that the flavor of Linux that the PS3 uses, eats up 25% of the PS3's RAM? Or that Windows can be streamlined tighter than Linux can?
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"It doesn't take up arbitrary memory resources." is misleading, that's all I'm saying.
Does PS3 run linux when games are running?? I thought linux was simply something they ported to the console for people to "play" with.
My Mario Kart Wii friend code: 2707-1866-0957
NJ5 said:
"It doesn't take up arbitrary memory resources." is misleading, that's all I'm saying. Does PS3 run linux when games are running?? I thought linux was simply something they ported to the console for people to "play" with.
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The PS3's OS is a custom version of Linux. You can put your own Linux on it, as well, however.
| Groucho said: The PS3's OS is a custom version of Linux. You can put your own Linux on it, as well, however.
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Doesn't that mean Sony would have to publicly release the source code to their version of Linux according to the terms of the GPL license?
My Mario Kart Wii friend code: 2707-1866-0957
Groucho said:
Of course it takes up RAM. Don't be so literal. Do you believe that the flavor of Linux that the PS3 uses, eats up 25% of the PS3's RAM (and VRAM, or whatever that wacky article claimed)? Or that Windows can be streamlined tighter than Linux can?
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Heres an update for you.
http://www.deeko.com/news/?p=1316
I'm not just pulling figures out my arse you know. And if you want to argue with IBM be my guest. I'll find the link from IBM that show the 115 GFLOPS of Xennon is actual.
| Squilliam said: [1] If the SPEs are so so awesome at doing general purpose equations then why are they not being used in that fashion? [2] Its pretty simple, after a while you stop blaming the developers are start blaming the tools and architecture. |
1. devs have said for a long while that that is where things will head, in order to really open up Cell.
2. Agreed that we can blame the tools Sony had (didn't have) ready out of the gate. The tools and help they are giving away to devs for free (from Santa Monica and former London guys included) are really starting to help.
NJ5 said:
Doesn't that mean Sony would have to publicly release the source code to their version of Linux according to the terms of the GPL license?
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I don't really know. It seems like Linux, and I had heard it was. Perhaps I misheard it may be a version of one of IBM's unix variants. I thought it was Linux, but I think you're probably correct.
In any case, its certainly not the beast that Windows is, even the reduced version on the X360, from what I can tell -- although the X360 footprint is quite small, I think. It seems hungry for processing power, but I haven't used it for nearly 3 years.