The Fury said:
Godot said: I think Apple will move towards portable gaming because Ipod sales aren't growing anymore (everybody and their grandmother has a Ipod). They need to find a way to justify the upgrade |
I don't have one, but then I don't have one because I don't want one. I don't have much of my own music anyway and I listen to the radio on my Phone.
On the topic, I saw an advert for iPod Touch which pointed our the games on it, the games looked 'flash' powerful at best, some of them, and one racing game made me feel dizzy as they tilted the iPod Touch and that was just on the advert. When I tilt the iPod the car turns but unless I tilt with it it just ...
Has anyone played a racing game on an iPod touch?
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Not on iPod Touch, but I have GTS World Racing on my iPhone. Tilt to steer is actually one application of the accelerometer that works very well, I have no trouble playing at all. Some games (I think) handle the steering so that the graphics on the screen stay level when you tilt, but I prefer the graphics to tilt as well as it doesn't clip the view. Our eyes are remarkably adept at adjusting for certain things, and while playing I honestly don't even notice that I'm tilting the graphics.
But regarding your on-the-topic point, that's what Apple seems to be doing and I've noticed the same. There is a definite push to market the iPod Touch as a gaming platform, I guess people already know it's a media player so that part can take a back seat in marketing now. And, again, you're right about the power of the games: most are very basic and not graphically impressive at all, but there are exceptions: Kroll, for example, looks IMO very good, although the gameplay is so basic it's borderline non-gaming, just mashing buttons to beat the enemies without any real tactics or skill involved. But it shows what can be done, and I don't think that's even close to maxing the platform yet.