I don't consider Diablo or Baldurs gate to be an RPG.
I don't consider Diablo or Baldurs gate to be an RPG.
| Darc Requiem said: The fact that Final Fantasy VII is not only on their list but listed as number 1 is a testament to how atrocious their list is. Now if it was a list of overrated games then FFVII deserves to be number 1. |
Easy thar seabiscuit. Your own opinion is that it is overrated, just keep that in mind.
This will only take a moment of your time. *steals your watch*
It had too many games on there that aren't rpgs -- Zelda. Left off blasts from the past that should have been on there like the FF and Lunar games. At least it did include games like Earthbound and Skies of Arcadia.
zexen_lowe said:
OK, here's mine (I'm including SRPGs)
Yes, I know there's a lack of WRPGs, but they aren't my favourites. At least comment if it's better or worse than Gamepro's
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Sorry but I think this is much worse. I'd make my own list but I'm not up to doing much of anything right now.
darkhaven63 said:
It's better than the Gamepro's list that's for sure and I never tried DQVIII how is it btw?
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Personally, I though DQVIII was easily the best JRPG released durring the last console generation, probably one of my top 5 JRPGs of all time. I strongly recommend trying it for yourself.
What a crappy list they came up with.. can't even take it serious
Sorry, but the Zelda series games are RPGs. They are a different form of an RPG, but definitely fit into the category somewhere. The Zelda games are just like Oblivion or Fable, and most people would agree to call them RPGs.
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MarioKart: Wii Code: |
2278-0348-4368 1697-4391-7093-9431 |
| XBOX LIVE: | Comrade Tovya 2 |
| PSN ID: |
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Zelda fits the RPG description a lot better than Diablo 2, that's for sure.
I'm not Diablo II's biggest fan (in fact, I didn't like the game), but to say it isn't an RPG is simply wrong. Let's take a look at Wiki's summary
The player assumes the role of a hero, fighting monsters while traversing over land and through dungeons. The storyline of Diablo II is played through four acts. Each act follows a predetermined path with preselected quests, although some quests are optional. Each act culminates with the destruction of a boss monster, upon which the player proceeds to the next act. Battle is conducted in real-time from an isometric viewpoint. Players fight monsters to level their character up and gain better items.
Diablo II emphasizes combat, and randomly generates many monster properties, level lay-outs and item drops. Most of the maps themselves are randomly generated. In single player mode, the map is randomly generated but locks the setting thereafter; in multiplayer mode, it resets every time the game is restarted.
Diablo II allows the player to choose between five different character classes: Necromancer, Amazon, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.
How's that not fitting in RPG's definition?
Zelda, on the other hand, while it has some RPG elements, is at its core an action-adventure game, there's no way to improve your characters stats (I don't mean life bar, but stats like ATK, DEF, SPD, LUK), you don't gain EXP from fighting enemies, etc.
