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Forums - Gaming - For those that Do not have RESISTANCE 2

I'm sorry but I really think CoD4 is overrated. The gameplay doesn't have enough depth to really take that much skill. Something a truly engaging online shooter must have. It's only addictive because of the RPG like experience system. People basically stand still when aiming down sights and there is very little health. The more health a person has the longer the fire fight and therefore the more consistent a person's aim must be. At the same time the person has to strafe well to make themselves a harder target. Get the idea?And if anyone wants my perspective here's a list of the shooters (and I only play shooters) I've played over the years.:
Doom, 2 , ultimate, Final, 3
Quake, 2, 3 arena, 4
Halo: CE , 2, 3
Half life 1, 2 ep.1, ep.2
Ratchet and Clank 1, 2, 3, future
Resistance 1, 2
Gears 1
Medal of Honor
Call of Duty 2, 4

BTW my first game was Doom which I started playing when I was 5.
The bottom line is Call of Duty is completely overrated and really only entertains people new to the online shooter realm.



"YouR opinion is WronG!!!"

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Griffin said:
I still find the controls a bit wonky in comparison to CoD4, in CoD4 the controls were perfect for me. Instead of controlling a character like in most games, the player became my weapon of death able to dominate entire teams and get headshots across a battlefield with ease.

@leo-j, have you beat the game yet, the last part is really cool.

You can say thank-you in part to one concept, "60 frames per second".

Theres no other console shooter to this day which delivers said framerate to the player that I am aware of in multiplayer.

Multiplayer games don't have to look awesome they really have to play awesome. People may not know why its so good, but its one reason why it sold over 10,000,000 copies.

 



Tease.

leo-j said:

R2 is one of the only games this gen that does something right, its fun.

Wow... I would've thought you'd have stopped playing games by now, having enjoyed so few of them.



Hates Nomura.

Tagged: GooseGaws - <--- Has better taste in games than you.

BILL COSBY!!! said:
I'm sorry but I really think CoD4 is overrated. The gameplay doesn't have enough depth to really take that much skill. Something a truly engaging online shooter must have. It's only addictive because of the RPG like experience system. People basically stand still when aiming down sights and there is very little health. The more health a person has the longer the fire fight and therefore the more consistent a person's aim must be. At the same time the person has to strafe well to make themselves a harder target. Get the idea?And if anyone wants my perspective here's a list of the shooters (and I only play shooters) I've played over the years.:
Doom, 2 , ultimate, Final, 3
Quake, 2, 3 arena, 4
Halo: CE , 2, 3
Half life 1, 2 ep.1, ep.2
Ratchet and Clank 1, 2, 3, future
Resistance 1, 2
Gears 1
Medal of Honor
Call of Duty 2, 4

BTW my first game was Doom which I started playing when I was 5.
The bottom line is Call of Duty is completely overrated and really only entertains people new to the online shooter realm.

Errr all popular shooters are "noob" if you think about it.

The typical fps:

  • Firefights in enclosed spaces usually 20-50m at maximum up to 100m at most.
  • Players never miss where they aim their first shot, recoil is always predictable.
  • Sniping is easy, when it reality hitting a moving target is extremely hard.
  • Body-shots under-rated, they still kill in one shot if you aim well in reality.

 



Tease.

I am going to get this tomorrow, I am sure it will be great. Hey Zen man, have you ever heard of a little something like "each unto his own opinion" ? I guess Leo-j has the right to feel that R2 is better then COD4 or H2 man, let it go bud, just relax.



 

It is better to die on one's feet

then live on one's knees

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Have to wait 3 weeks untill it release in Europe damm even Japan is getting it earlier.



 

I HAVE RESISTANCE 2 Its worth the money.....just the graphics shoulda been better...



Squilliam said:
BILL COSBY!!! said:
I'm sorry but I really think CoD4 is overrated. The gameplay doesn't have enough depth to really take that much skill. Something a truly engaging online shooter must have. It's only addictive because of the RPG like experience system. People basically stand still when aiming down sights and there is very little health. The more health a person has the longer the fire fight and therefore the more consistent a person's aim must be. At the same time the person has to strafe well to make themselves a harder target. Get the idea?And if anyone wants my perspective here's a list of the shooters (and I only play shooters) I've played over the years.:
Doom, 2 , ultimate, Final, 3
Quake, 2, 3 arena, 4
Halo: CE , 2, 3
Half life 1, 2 ep.1, ep.2
Ratchet and Clank 1, 2, 3, future
Resistance 1, 2
Gears 1
Medal of Honor
Call of Duty 2, 4

BTW my first game was Doom which I started playing when I was 5.
The bottom line is Call of Duty is completely overrated and really only entertains people new to the online shooter realm.

Errr all popular shooters are "noob" if you think about it.

The typical fps:

  • Firefights in enclosed spaces usually 20-50m at maximum up to 100m at most.
  • Players never miss where they aim their first shot, recoil is always predictable.
  • Sniping is easy, when it reality hitting a moving target is extremely hard.
  • Body-shots under-rated, they still kill in one shot if you aim well in reality.

 

Well as a basic rule; the more unrealistic the shooter, the more skill it takes. Otherwise a shot to anything would have the charcter holding his leg in pain or something. Fun HuH!

 



"YouR opinion is WronG!!!"

Squilliam said:
BILL COSBY!!! said:
I'm sorry but I really think CoD4 is overrated. The gameplay doesn't have enough depth to really take that much skill. Something a truly engaging online shooter must have. It's only addictive because of the RPG like experience system. People basically stand still when aiming down sights and there is very little health. The more health a person has the longer the fire fight and therefore the more consistent a person's aim must be. At the same time the person has to strafe well to make themselves a harder target. Get the idea?And if anyone wants my perspective here's a list of the shooters (and I only play shooters) I've played over the years.:
Doom, 2 , ultimate, Final, 3
Quake, 2, 3 arena, 4
Halo: CE , 2, 3
Half life 1, 2 ep.1, ep.2
Ratchet and Clank 1, 2, 3, future
Resistance 1, 2
Gears 1
Medal of Honor
Call of Duty 2, 4

BTW my first game was Doom which I started playing when I was 5.
The bottom line is Call of Duty is completely overrated and really only entertains people new to the online shooter realm.

Errr all popular shooters are "noob" if you think about it.

The typical fps:

  • Firefights in enclosed spaces usually 20-50m at maximum up to 100m at most.
  • Players never miss where they aim their first shot, recoil is always predictable.
  • Sniping is easy, when it reality hitting a moving target is extremely hard.
  • Body-shots under-rated, they still kill in one shot if you aim well in reality.

 

That's because all FPS games fall under the same predictable rules. Predictable being the key word.

If they weren't so consistent, it would only frustrate most players who rarely want the most "realistic" experience a computer game could hope to provide. Just as long as it projects the illusion through appearance and responsiveness, most will be satisfied.

No FPS game I've played takes into account wind, bullet drift or bullet drop, deflection, etc. Most don't even take into account the basics of bullet velocity as most games tend to have bullets impact immediately after the "shoot" animation plays.

Source engine games like Half Life 2 are notorious for this where bullets literally travel faster than the speed of light (instantaneous impact regardless of distance).

Head shots are overemphasized and rarely ever seen in real life. In reality they actually have a lower rate of fatality because the head moves more than the body, bullets are more likely to glance off the cranium (or more likely the helmet) without a good biting angle (optimal being perpendicular to the surface being fired upon).

All real training is based upon the principal of aiming center of mass, but because video game rules favor the former so heavily, most gamers are oblivious of this.

But since it's already been established in video game rules, the basics of "head shots rule over everything else" and "sniper rifle beats everything else" are virtually ubiquitous.

 

 



BILL COSBY!!! said:
Squilliam said:
BILL COSBY!!! said:
I'm sorry but I really think CoD4 is overrated. The gameplay doesn't have enough depth to really take that much skill. Something a truly engaging online shooter must have. It's only addictive because of the RPG like experience system. People basically stand still when aiming down sights and there is very little health. The more health a person has the longer the fire fight and therefore the more consistent a person's aim must be. At the same time the person has to strafe well to make themselves a harder target. Get the idea?And if anyone wants my perspective here's a list of the shooters (and I only play shooters) I've played over the years.:
Doom, 2 , ultimate, Final, 3
Quake, 2, 3 arena, 4
Halo: CE , 2, 3
Half life 1, 2 ep.1, ep.2
Ratchet and Clank 1, 2, 3, future
Resistance 1, 2
Gears 1
Medal of Honor
Call of Duty 2, 4

BTW my first game was Doom which I started playing when I was 5.
The bottom line is Call of Duty is completely overrated and really only entertains people new to the online shooter realm.

Errr all popular shooters are "noob" if you think about it.

The typical fps:

  • Firefights in enclosed spaces usually 20-50m at maximum up to 100m at most.
  • Players never miss where they aim their first shot, recoil is always predictable.
  • Sniping is easy, when it reality hitting a moving target is extremely hard.
  • Body-shots under-rated, they still kill in one shot if you aim well in reality.

 

Well as a basic rule; the more unrealistic the shooter, the more skill it takes. Otherwise a shot to anything would have the charcter holding his leg in pain or something. Fun HuH!

 

You mean like in Gears of War where you have to fire a 50 round clip into a bad guy with a standard assault rifle to make him drop? lol

They still have the staggering animation, to set you up for close kills, but that was one of the more annoying things about Gears. For all the "bad-ass-ness" of the Lancer rifle, if you think about it, it's real world effect would be more comparable to an automatic BB gun.

But a lot of games have the whole hopping around on one foot animation for leg/foot shots these days. Comic relief.

And yes, except in extreme and dire situations, taking even one direct hit in real life (extremity, body, head, wherever) means you are being medevac'ed out of a fire fight.

Reality doesn't work too well for video games in many respects.