Some games still use or have some limited form such as when you beat a game, then open up a harder mode of play. What I'm talking about though is at the start of the game, right out of the box. I've always loved games but not always the best at playing and beating them. It's nice to still be able to play through a game and see what it has to offer later. You could play the game and get through it but maybe you don't earn all the extras or cut scenes, etc and only get to see everything on the harder modes.
A couple great examples were the Street Fighter games on SNES and maybe they were like this on other systems too. The easy levels would allow you to get through it and fight all the characters and bosses but not see the ending but you at least got to play the whole game. As I played, I got better and beat it one the mid or preset difficulty and saw all saw all the endings and eventually beat the game with a few of the characters on the hardest level and even without losing a battle and see everything for the game ending scenes.
The other would be Star Fox for SNES and N64 with the different paths and level of difficulty. It mad the game fun for everyone regardless of skill. I loved those games and by getting to play more without getting stuck, I got better at them.
I wish more games would offer that ability for those who suck a little at gaming (like me) but still love to play.
I'll come up with something better eventually...








