To the guys talking about how "wrong" the article is, at least read the whole thing. From the second page:
To the guys talking about how "wrong" the article is, at least read the whole thing. From the second page:
gebx said:
Because the 360 can handle any multiplat developed on the PS3.. unlike the PS3 which seems to struggle with 360 ports. |
It would be more accurate to say that developers are the ones struggling with 360 to PS3 ports.
You finish your project and suddenly you're told you need to reegineer the whole process for a system that relies heavily on a parallel architecture and naturally you're going to spend a lot of time and effort on it.
It's imagine our video, sound, and physics components of game as water, sugar, and koolaide powder. It's much easier to combine them into one if you have the separate pieces than it is to split them out after combining them.
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