And with the reduced pricing for XBL points, sales are going to get even better.
And with the reduced pricing for XBL points, sales are going to get even better.
shio said:
How would Braid not be possible without Arcade? It did sell great, but it would've sold far more on PC.
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He meant in regards to the 360. Without the XBLA, that game would not have been available through normal retail channels.
shio said:
How would Braid not be possible without Arcade? It did sell great, but it would've sold far more on PC.
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Wrong.
Jonathan Blow was initally turned away from PC development for Braid because he attempted to first get the game published on Steam and other digital distribution websites and mechanisms. He was unable to do such when analysts told him that Braid, if published on PC first, would struggle to sell 5,000 copies LTD. That led him to XBLA.
150,000 units later, Braid will goto PC. Not because PC was the better medium, but because now that PC owners know about it, it has a better chance. So Braid was only possible due to Arcade, and Jonathan Blow said that himself.
As for XBLA sales on a month v. month basis. September #s still have 1 week to go:

Back from the dead, I'm afraid.
Another reason why XBLA has the most number of games out of the 3 and why it is the best.
Valve didn't have enough vision to let Braid onto steam from what I've read. Braids inclusion in the summer of XBLA really helped it. There's no denying it, Braid was a success because of the xbox live marketplace.