Heres a helpful hint for you Microsoft.
Start from the top of this list and work your way down. I don't want to see you back here until at least a third of the really top notch games are coming to the Xbox 360!
Anyway getting to a point, I wonder if Microsoft is waiting for the third parties to start catching up to the quality of Nintendo's first party games before they make their move to aquire motion controls for the Xbox 360? Since they rely on third parties more than either Sony or Nintendo to make up the bulk of their software library, they would have had to have waited for third parties to start producing interesting games for the Wii before they could even think of moving in that direction.
Since the Xbox 360 Elite/Pro SKU is designed to be more of a multimedia type machine with oodles of HDD space and making oodles of money for Microsoft perhaps they ought to introduce a Wiimote style remote control to serve a dual purpose as a media remote (Since they already have a wiimote friendly interface, interestingly huh?) and a games controller. They could certainly afford the cost of the remote given the pretty nice profit margins for the both SKUs, and they could definately afford to pay for a lot of good Wii games to be published on the Xbox 360 @ say $5,000,000 a piece since Wii games are aparently very cheap.
Why should they release a Wiimote type device for say the Pro/Elite SKUs, forsaking the Arcade? Because they couldn't introduce a 2nd controller for the Arcade without introducing too much extra cost and it provides a way for them to increase the value of their more profitable SKUs to potential customers. They are likely making a decent profit on the Pro and especially the Elite SKU and so long as they make a decent return on investment its fully justifiable for them to do it.
How should they distribute these games? They should distribute the games online through Xbox Live. The reason for this is that distribution, marketing, retailer margins etc take up a larger proportion of a games revenue especially in limited releases like when dealing with a smaller subset of the Xbox 360 population who are capable of playing these games. Also with such a limited initial demand for these games it would be difficult to keep them on the retailers shelves and expensive if Microsoft wanted to push the issue. Lastly it would fit into Microsofts strategy for online content delivery, so anything to increase the use of Xbox Live could only increase sales for all the services offered there.
Tease.









