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Forums - Gaming - OpenGL 3.0 vs DirectX 11 - The war is over?

Kyros said:

Sony and Nintendo as they use OpenGL in their consoles


Sony and Nintendo use proprietary versions of OpenGL (mostly the ES variant) with lots of extensions that are specific to their architecture. Direct3D kills OpenGL because that was hijacked by the CAD crowd who will not allow fast changes and updates.

The good thing for Sony and Nintendo was that the last major change was the free shader architecture in DirectX9. DirectX10 consists of some obscure enhancements and is pretty much irrelevant. I doubt that this will change with DX11.

 

 It is really more than just the CAD crowd.  There are other concerned parties to large changes to OGL, companies who make visualization software, I am only familiar with GIS and Seismic tools, that uses OGL are concerned of errors and re-writes.  That OGL captured the non-entertainment market means they have to deal with developers who have a different set of priorities than supporting the latest shaders.  Scientific and engineering software must be accurate, and big changes are going to make them hesistant. 



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and big changes are going to make them hesistant.


I understand this. It's still sad that this effectively killed all chances to rival the much nimbler DirectX. OpenGL sucks for gaming with its stupid extensions, legacy code and slow coverage of new features. They should have made two standards from the beginning. OpenGL 3 is laughable.