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Forums - Gaming - Capcom announces new strategy in annual report.

Capcom is perhaps the most arrogant and self-righteous of all the developers, their frequent misinterpretations of what fans and market wants always somehow ends up turning into them telling the fans what they want. Capcom's frequent lack of concern for the quality of localization of their products and excessively, almost paranoid, risk management of games has left many series ruined in the West. They're the quickest to do exactly the wrong thing in response to anything that happens in the market and along side Square-Enix has pioneered the porting/rehashing industry. Let us also not forget their track record of bad market decisions (banking on the DC, then the GC, then the PSP...) It was thier ass-hat attitude towards gamers and quality that led to the head talent and teams of Cover Studios leaving. Now Capcom is severly short handed and has lost their most talented studio, that despite their limited number of modestly impressive projects, housed nearly all the talent that worked on their non-Clover franchises in Capcom.

Megaman
- No greater franchise has been so pitifully pissed away as our beloved Megaman. While the series had always been a low-key favorite, it's debut on the PlayStation signalled the end of a golden era. While Megaman 8, Megaman X3-X6 and Megaman Legends 1-2/Tron Bonne were seen as some of the best Megaman games, Capcom's ire for the West made damn sure none of them made it to our shores unscaithed. AAA Japanese voice acting was replaced with god awful F-Grade English Voice Actors (and I use the term "voice actor" loosely). Award winning Japanese music was removed and replaced with casio keyboard techno beats and Content in the Megaman Legends games was removed. to further sully the mess, the localization and voice acting of the individual games was never consistant resulting in one of the most unprofessional messes of any major franchise. Even then, their timidness and refusal to explore the series beyond the Legends spin-offs resulted in a franchise more and more ignored by the masses and relegated to niche status. 
- Things did not improve with the PlayStation 2 era. Capcom, finally taking the bold move into a 3D megaman X game with X7-X8 & Command Mission gave it all the gusto that could be alloted a shovelware hand-off. Keeping true to their bastardizing of western localization Megaman X7 featured TV muting voice acting that nearly made the game impossible to play and while they finally did adopt serious voice acting teams for Megaman X8 and Command Mission they still cut out music because of teh Japanese wurds in it.
- While the GBA seemed to offer a sanctuary from such bastardization the Megaman Zero franchise was only really spared because it was too low tech to feature japanese voice acting (noticeable enough to warrant dubing anyway) or Japanese Music. While Megaman ZX seemed to signal Capcom had finally learned its lesson in allowing us the true grandeur of experiencing the beautiful Japanese voice acting and music. Then in comes the pissing and moaning teenage fans (who years from now will see themselves as fucks for doing so, but in the mean time have no problem complaining) who complained to Capcom about this and in the next game ZX Advent we were given cheap ass Voice Acting and god only knows if the music was left in tact or not.
- Now we enter perhaps the last pathetic chapter of this series outside of the portable pokemon copy-cats, Megaman 9, a Wiiware game so cheap they made it in the original NES graphics, and while I'm sure there is a motive of nostalgia in this, this only emphasizes truly just how far Megaman has fallen. And when asked if Capcom would put Megaman in the next Smash Bros Game, the creator of Megaman and spokesman for Capcom's decision on the matter said they would be glad to if Nintendo ASKED THEM, knowing full well that Sakurai strictly stated that the third party developers have to propose the idea to Nintendo first.

Street Fighter / Darkstalkers / Fatal Fury / Capcom Vs. / Any other fighter
- Perhaps some of the most colorful and nostalgic fighters of their time, just like Megaman Capcom gave them little more consideration than that of niche series to be duplicated for all eternity with little or no change to the formula what-so-ever. Whether it was the fact that the franchises were so haphazardly sprinkled across any number of platforms making it virtually impossible for any gamer to keep up with them or the fact that many incarnations of these franchise never made it to the West, these series over time just became messes.

Powerstones
- A franchise everyone seems to love yet Capcom can't be bothered to give the time of day.

Maximo
- This is what happens when you let your Western branch do anything other than ruin the localization of your games. Not a bad series I suppose but it's pretty damn hard finding any one who gave a shit about them.

Devil May Cry
- A franchise first made popular by people desperate to have something to play on their PS2 in its early days, the first two games really weren't that good though I did find the first somewhat enjoyable. The series didn't hit it's stride until the third instalment which finally was able to overcome Capcom's chronic insistance on poor in-house voice acting and figure out what the hell it wanted to it as a game. Sadly, shortly after this the genius who brought us this franchise left leaving us only with the timid Square-Enix-esque sequel, DMC4, devoid of his tallent but chock full of emo-ized FF13-ish Mary Sue re-invisionments of his characters to make up for it. The game was solid in gameplay but not as a game and like the very first Devil May Cry sold largely out of there being nothing else of significance worth buying on the HD consoles at that time.

Onimusha
- A novel franchise, Onimusha was a fun series of games that offered a unique retelling of the Oda Nobunaga Mythos. However, lack of direction and a seeming contempt for the series led to its muddied end and true to Capcom form, poor localization and incosistant translation of terminologies (Ogres & Demons to Oni & Demons to Oni & Genma) left the series in a similar mess as Megaman. God forbid Capcom take any of their shit seriously. It's almost like they just handed the series around like a hot potato in the conference room asking who wanted to get stuck with the next Onimusha game.

Devil Kings
- A really awkard attempt at getting in on the Dynasty Warriors action, the series has most likely seen its end with the second sniveling instalment on the Wii which will never see Western Shores, and to be honest, who cares.

Resident Evil
- A series that has had its ups and downs, its a franchise that survives largely on its uniqueness and relative consistancy of quality (albiet largely due to the fact that the Japanese versions use English Voice acting too so Capcom is actually willing to pay for the good stuff). While fans have been scorned numerous times in the franchise's jump from one console to the next the series has in hindsight remained fairly intact. However with the teams and directors of the two most phenomenal Resident Evil Games (RE2 and RE4) now gone from Capcom we see a big budget sequel in the form of RE5 that both excites and worries us. Survival Horror has now entered the world of Gears of War and Online Co-Op...

Dino Crisis
- Ah a franchise that for some reason couldn't survive the transition from 5th gen to 6th gen, for some reason. I guess without a game being 3D as justification alone to sell the premise Capcom was fearful of using Dino Crisis as anything more than a consolation prize for the Xbox in the form of Dino Crisis 3, Dinosaurs in space. While none of us kidded ourselves the series wasn't just a Jurassic Park Rip-Off Capcom has no one to blame but themselves for this franchise dying.

Monster Hunter
- Probably one of the last true untarnished Gems Capcom has, let's hope it stays that way.

Bionic Commando
- While the prospect of an old franchise returning from the grave excites us all, let's not kid ourselves this rehashing of an old franchise is little more than a desperate bid to compensate for Capcom's recent loss of Artistic Tallent in the form of Clover and over all lack of direction in a market they have no fucking clue how to navigate. This is just one of the latest Red Flags to be signalled this generation by Capcom's frantic confusion.



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The only game I care about from Capcom is RE5, but LOL at Soriku freaking out at the thought of MH3 not being exclusive to the Wii.



FilaBrasileiro said:
The only game I care about from Capcom is RE5, but LOL at Soriku freaking out at the thought of MH3 not being exclusive to the Wii.

 

haha my point taken =)