pearljammer said:
tarheel91 said:
pearljammer said:
Or the term 'hardcore' could simply mean something entirely different to him. He doesn't have to go by the 'pure' definition. He claimed to be hardcore and shared what he and MANY others believe the word to mean in this context.
Outside of drug addictions I rarely ever hear the term hardcore meant as resistant to change. I wouldn't call a staunch conservative hardcore simply becuase he or she is resistant to change.
The fact is, many people identify themselves as hardcore, open to change and are not elitists. They just use the word in a different context than say, Sean Maelstrom does. I think people have a right to be offended by these oversimplifications.
|
I'm talking about the actual definition of hardcore:
I know you are, but it's not as simple as saying one definition fits all. Both myself and Resident Hazard have already supported this fact. Our definitions steer quite far from the one chosen to be put in a dictionary.
- The most dedicated, unfailingly loyal faction of a group or organization: the hard core of the separatist movement.
- An intractable core or nucleus of a society, especially one that is stubbornly resistant to improvement or change.
It's tempting to choose option one when referring to hardcore gamers, but we can't. They typically (Really? We shouldn't generalize a vocal minority as sharing the same thoughts as others who identify themselves with the same term. With that said, we could sure use option 1, which of course I wouldn't accept either, as it doesn't completely fit my, and many others' definition) are against this flood of people joining their hobby. They use derogatory words to describe all new comers like "casual." Again, please do not generalize. I use the word casual as well, but I use it with a completely diferent meaning - I don't think of my parents with any ill will when I say they are casual gamers. It's simply a word that sometimes is carried with a negative connotation by a vocal few.
Someone who is unfailingly loyal to something would welcome its growth, not reject it (I welcomed it and bought my parents a Wii... and I still call myself hardcore, as I'm sure many others have. Option 1 still left open for debate). So, we're left with option two. Notice the whole "stubbornly resistant to improvement or change." How doesn't this describe a lot of gamers today? They resist the change that is casual gaming. They fail to comprehend how anyone could want something beyond what has been the norm for the past decade in gaming.
I'm not talking about Malstrom's defintion (well, in a roundabout way I am because he uses the ACTUAL DEFINITION of hardcore); I'm using the one the American Heritage dictionary gives us. Going by that definition of the word, you are not hardcore.
Edit: Why does everyone keep saying there "is no real defintion of hardcore." Yes, there is. It's in the dictionary. Look it up. Simply because many people (incorrectly) try to use the word hardcore to describe a type of gamer that is inconsistent with the word's meaning doesn't suddenly make the word ambiguous. It's their fault for using it incorrectly, not the word's.
It reminds me of this awesome illustration my teacher once made. When you're little and you visit the zoo, you may call a lion a kitty. Within your limited vocabulary, this is the best way you can describe what you see. However, simply because you're trying to describe a lion with the word "kitty" doesn't mean that "kitty" suddenly takes on the meaning of "lion."
People can justifiably say that there isn't a full proof definition for any particular word, some more than others, depending on its ambiguity.
If you and I were both to write down what we think art, love and freedom are on two different peices of paper, I'm confident both our answers would be different from one another as well as different from any random dictionary. Does that mean you're wrong, I clearly know the definitions of each. Am I wrong? Are we both wrong and have no idea what love actually means to one another? The thing is... love means two different things to the two of us and we're certainly not wrong for having our thoughts on each of those words.
Freedom to a woman in Sauidi Arabia will mean something completely different to a woman in Idaho.
All a definition does is generalize in an attempt to capture as much relevance as possible to most situations/people.
In your example, however, the terms you are using have very little ambiguity to them. A lion is quite clearly identifiable. Hardly a fair comparison.
|
|
I'd just like to add that I think any actual hardcore gamer would be accepting of change since major change is part of gaming. Major changes were seen in the third generation when the d-pad crushed the old cumbersome digital joysticks--battery saved game files, scrolling screens, and a wealth of other things. Major change came in the 5th generation when disk-based formats, 3-D, and analog control came into being. Major change comes with the Wii and DS reinventing the wheel (something I felt needed to happen in this generation anyway). Hardcore gamers, in my view, just love games and the industry and everything about gaming. We're the ones that consider this slightly more than "just a hobby."
If we wanted to get into some specific labelling quagmire, we could say that those hardcore-like gamers that are resistant to change are "fanatics." But then, this might be less about personality type than what type of gamer you are.
As a Metalhead, I have an elitist quality about me in that there are some people I just plain don't want listening to the music I listen to. It's basically that I don't want the music I love associated with certain people. That's an elitist quality. In my music taste, I am also not against change. I think any kind of experimentation outside of one's normal bounds is something that can be worthwhile.* In music, I think experimentation is better done in the guise of a side-project, but acceptable all the same. For instance, Megadeth's Risk album probably would've been better off done in a side-project so as to retain the image of the band. The way Dave Mustaine (the head honcho of Megadeth for those that don't know) did the MD.45 side project that was essentially Southern-Rock tinged Metal--quite a bit different from the Thrash/Heavy Metal stylings of Megadeth regular.
Does it bother me that some people playing games on my chosen system are so vastly different from me? Does it bother me that there are old geezers like my Mom playing Wii, a system I really freakin' love? Not really. It'd be nice if she had better taste in software (Carnival Games! Come on, Mah!), but this is part of Nintendo's plan. They've always tried to bring gaming to everyone, and with the Wii and DS, they finally found out how to do it. How to make gaming more accessible for noobs while simultaneously reinventing it for gamers.
I still believe there are at least a few different generalizations of gamers:
The Casuals/Blue Ocean crowd: These are the noobs. Know next to nothing about the industry. First timers buying into for a variety of reasons. Perhaps for HD movies, perhaps for the fun-looking new and coincidentially affordable system.
The Pop Gamers: Mostly a passing hobby, industry knowledge generally minimal, tends to stick to only the most popular games. Tend not to play the games again once the thrill has passed. Trade in a lot. Stick to few genres. New generations mean "out with the old."
The Hardcore: The people who play wide varieties of genres, seek niche titles, classic genres, know and understand the industry and are likely to be collectors. Trade in games either not at all, or on very limited basis. New generations bring excitement, and more stuff to add to that ever-growing collection.
The Elitists/Fanboys: (Don't have this definition fully ironed out.)
Clearly, I don't view "Hardcore Gamer" using the word "hardcore" in it's dictionary-sense. I think "Hardcore Gamer" is it's own term seperate from the stand-alone word "hardcore." I mean, Hardcore music doesn't quite use the word according to it's dictionary meaning.
Shit, sorry, I didn't mean this response to end up being this long.
EDIT:
*By "experimentation," I mean, stepping outside one's comfort zone to try something new. That's why I'm all for them trying the fighter with Castlevania: Judgement. They've made nearly a dozen Metroid-like Castlevanias. I think it's time to try something else. Sure, it might fail, but at least they're trying. By "experimentation," I don't mean "doing lots of drugs to hasten the ruination of one's life." That's just stupid. Another example is like the one I used as an example for Megadeth & Dave Mustaine. Another good example is a filmmaker who usually makes stern dramas or thrillers and switching up to do a comedy or something once. Take Stanley Kubrick. His stuff is usually grim, dark, moody stuff. But he did a black comedy (Dr. Strangelove), and by god, that movie is fucking awesome.