What Hardcore Is
But if one scrutinizes social phenomena in detail and the attitudes of gamers as they have been modified by generations, one soon sees how gamers have come to confuse obstacles with sophistication and obstacles with cause.
‘Hardcore’ is, today, said to be those who enjoy epic, long games encased in a digital graphical and musical orchestrations of delight. But this was not who ‘hardcore’ gamers were fifteen years ago who enjoyed shorter, harder, arcade style gaming while the new gamers enjoyed easier, story based, epics. And this was not the case twenty two years ago when gamers preferred the keyboard input and massive scope of computer games over the harder, shorter burst style of the new consoles coming out. It would appear that the definition of ‘hardcore’ changes with the times.
But there is a definition of hardcore that is universal: gamers who prefer the obstacles to remain. This definition would include current ‘hardcore’ gamers as well as Space War! fans distressed at seeing the game escape the universities.
Why Experienced Gamers Prefer Obstacles
I have often asked why wealthy people prefer the obstacles to becoming rich remain (these obstacles consist of the taxes on income, legal walls, as financial education which wealthy teach themselves but universities and government schools do not). Is it raw elitism where the rich got what they wanted and want the rest of to remain poor to they can appear like ‘lords’ over us as if they were special? Maybe. The reason why the wealthy prefer the obstacles is that they spent considerable time, money, and effort to get around those obstacles and would be furious to see younger generations not have to go through those same ‘trials’.
It is not unlike the old man saying to the young, “When I went to school, I had to walk in the snow uphill both ways,” in a sense of irritation that, as civilization advances, those obstacles retreat. But it would be mad for him to destroy school buses and demand the young walk in snow to get to school.
Experienced gamers have spent enormous time and effort at learning games. When computer magazines came out, old timers were irritated that one did not have to learn how to program games themselves. Instead, they could just copy what was shown in a magazine. And those gamers, as they aged, became irritated when games were sold in zip-loc bags in stores. Now, gamers did not even need to put in the code! When the NES came out, computer gamers were irritated that the new gamers, the NES generation, would not know the burn of long loading times or dealing with a complex keyboard for all gaming. Arcade gamers were irritated that the 3d gamers did not have to play and replay a part of the game a thousand times until he got it right to advance. Games were becoming easier and removing those obstacles previous gamers had spent so much of their time and effort to work. Imagine the frustration of a computer gamer, having to create multiple boot discs to get a certain VooDoo graphics to work to play a huge RPG epic, become annoyed at younger gamers who do nothing but pop in a disc!
The people who are opposed to eliminating additional obstacles are those who have spent the time and effort surmounting the prior ones. Along their intense focus of surmounting those obstacles, they become confused that the obstacles were the point in the first place! For new games, they demand more obstacles to be placed in their path. In time, the gamer becomes twisted to think gaming is nothing but surmounting obstacles. The ‘hardcore’ gamer will then begin to label these obstacles as ‘art’. When an obstacle is removed to allow growth, the ‘hardcore’ player perceives that some art of gaming is removed. Using my wealthy analogy, it would be as if the Government removed legal obstacles and the wealthy crying out that the ‘art’ of becoming rich is being lost.
Tease.












