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Forums - Sony - BioShock PS3 dev: 'Blu-ray hasn't made much difference'

mesoteto said:
the only people that seem to think blu = upgrade are those that are clinging to it for every thing...also know as fanboys

Or Kojima, or FF13 devs. or that guy who hates the Ps3 but says using multiple discs on 360 is too expensive.

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@mesoteto: Saying that extra space won't make a difference in the future is just ignorance



PSN ID: T_Gears

End of 2009 ltd sales:

Wii = 67-68m

X360 = 38-39m

PS3 = 34-35m

Prediction: The PS3 will surpass the 360 on weekly sales after it drops to $299 on all regular weeks (no big releases).

I do understand the concept of streaming. PS3's bluray doesn't have nearly fast enough streaming speeds to show texture detail significantly higher than 360 games.


Simply not true. ID software stated that they have to use less detailed textures in the 360 version because they couldn't fit them on the disc. The moment ONE developer is able to do that its only a matter of time until ALL developers can do it. Time changes things.



So you can stream all you want but the resolution of the textures you see in a scene is still constrained by how large the ram is.


Yes if you had such a small amount of VRAM that would be an issue. But you have 256MB VRAM and if you could perfectly load every texture in exact the resolution you need (textures in multiple resolutions FTW) then you only need 1920*1080*3 ~6mb of texture information. Or in other words you can fit 40times the textures in your VRAM compared to the resolution of your image.
Now you need that because you simply are not able to perfectly stream textures so you need to have textures that are behind you, some that are in higher detail than is necessary for an object of a given distance etc. pp. But for a good developer the VRAM is big enough and not the limiting factor.




Texture fillrate is the other big limit. The higher resolution the texture is the more power is required to map that texture to a polygon.


You do not know much about 3D graphics do you? The resolution of the texture has not much to do with the texture fillrate. A texturing unit will simply compute the correct texel position for a given screen pixel and doesn't care at all if the texture has a 256, 512 or 1024 resolution. It will take the texel at position [0.2, 0.3] of the texture at the correct mip-level and some surrounding pixels to prevent aliasing. Try http://nehe.gamedev.net/ if you want to know more about 3D programming



Of course Blu-Ray can mean higher texture detail.
Whether the game is streaming off the blu-ray or hard-drive is not the point (and seeing as though a hard drive on every XBox isn't a guarentee, it becomes even less relevant).

If I have 1000 textures for my game that just fit on a blu-ray, and the game could run performantly on the blu ray system and the non blu-ray system with textures at that res, then blu-ray is clearly a score. If you need to reduce the textures resolution/detail just for the sake of fitting them on a DVD or 2, then DVDs are hurting you.

A very recent example along these lines is Rage. He has to compress on the Xbox 360 cos of lack of space. Hell, the game apparently would run even better on the XBox 360 according to Carmack, it is just space that's the issue.



The game was voted "2008's Best Graphics" and "Best Game of the Year" by a number of sources. It didn't really need improving. PS3 owners should rejoice, and play it. A straight port is good enough.



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taxman said:

@mesoteto: Saying that extra space won't make a difference in the future is just ignorance

 

 

Taking general statement away from the topic, it was meant for, and redirecting it towards something else is just ignorant

 

of course for some games having the potential for extra storage will be a huge thing, but this game has gotten lots of hype by the Sony pr force on this and other sites as being the perfect example of what blu can do to a 360 game, such as...better textures, faster load speeds b/c it wont have to decompress, even better graphics....

 

Some people just seem to think that no matter the game, if it is on blu ray it is going to be better then if it appeared on DVD

Even despite this when the game hits the market there will still be those saying it is better (even if it is the same game) b/c its is on the blu and not a standard DVD

 

I think many people are mistaking potential for current fact....

 



 

what a goofy thread. it's been stated before that they are going to make the ps3 version match the xb360 in every way except for the inclusion of the xb360's dlc.



the title of this thread is misleading and taken outta context
BRILLIANT!!!



 

Some people just seem to think that no matter the game, if it is on blu ray it is going to be better then if it appeared on DVD

Even despite this when the game hits the market there will still be those saying it is better (even if it is the same game) b/c its is on the blu and not a standard DVD

 

 

 

 

Oh, funny, because I think what most of us thought you meant by "the only people that seem to think blu = upgrade are those that are clinging to it for every thing...also know as fanboys" was that Blu-Ray CANNOT afford an advantage, and those who think otherwise are fanboys.  Which seems the most likely interpretation. 

Good to see you've backed down considerably.

The devs have said, and IGN and others have commented, that Bioshock PS3's visuals are definitely improved over the 360 version.  So there will be some saying it is better when it hits the market.  I bet those are just fanboys, though.



jake_the_fake1 said:
I wonder what the developers of Lost Odyssey have to say about this, I'm pretty sure they would have benefited from it.

Seemed to work just fine when I played it. Since when has anyone had an issue with swapping disks ~ 5 times in a 40+ hour game. Most people who own a PS3 would have swapped disks if they had a 1 disc version of Lost Oddsey when they played other games in between anyhow?

@Rockon, i think its in the Sony contract that if a game was released first on the 360 it needs extra features before they will release it on the PS3.

Bioshock is a great game and PS3 owners who have not previously played it are in for a treat. Survivor mode is frankly a gimmic "rock hard" mode that few people are going to play, its basically the single player on hard with less ammo / eve / health.

Bioshock is available for £10-13 quid on the 360 right now and nothing new in Bioshock on the PS3 will make it worth paying full price for. The same can be said of UT being released later on the 360, the hype and interest was subdued because it had been released ~ 8 months earlier on the PS3, the main difference is that Bioshock is a defining current gen title, Unreal Tournament is not.

@jake_the_fake1 / rockon / all ps3 fanboys: get ready for rapture to rock your world, the game is atmospherically superb and, with exception of a slightly disappointing ending, exciting and fun throughout.