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Forums - Gaming - Nintendo Double Standard?

I've personally felt that Review crews tend to give Nintendo titles 10s no matter what. It's a trend since Choremaster 2000 (also known as Zelda : Ocarina of Time) came out and got rave reviews. I personally thought it may be something of a "make-up call" system since elsewise their consoles got dumped on all the time. but, yeah Nintendo 1st Party Franchises are overrated nowdays.



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Nintendo always focus more on gameplay than story. I remember Eiji Aonuma saying how Miyamoto told him to not give too much importance to the story, but Aonuma didn't agree with that.



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cAPSLOCK said:
That's what makes them so good. Video game story telling is sad. I mean people actually think Metal Gear Solid has good writing :O

 

 qft



Yes, there is a double standard. Story without a doubt is the most important aspect of a game next to the gameplay. Nintendo games aren't held to the same level of scrutiny as other games in this respect. I do not even play Nintendo games anymore because the narratives are archaic and extremely weak. Anyone who thinks TP had a great storyline needs to either watch more actual great movies or read more books.



There's not double standard because Nintendo's games don't need stories to cover sub-par aspects. It's not important. It's not what makes the game. It never has and it never will. Even RPGs with 'good' storylines but bad gameplay are complete trash because they're not worth playing.

Besides, I always hear this whining about story and wonder what games people were actually playing. Zelda games have had pretty good and interesting storylines since LttP on the SNES, and Metroid's explored multiple style of storytelling, from the dialogue heavyFusion to the user-prompted filler scans in Prime.

Really the only games I can think of loose on plot are Mario, but considering what actually goes on in the franchise I can't believe people want something even more wonky. Can you imagine wackiness of Mario combined with the laughable writing of Metal Gear? It would make for a nice parody but nothing like the 'serious storytelling' people keep crying for.



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ClaudeLv250 said:
There's not double standard because Nintendo's games don't need stories to cover sub-par aspects. It's not important. It's not what makes the game. It never has and it never will. Even RPGs with 'good' storylines but bad gameplay are complete trash because they're not worth playing.

Besides, I always hear this whining about story and wonder what games people were actually playing. Zelda games have had pretty good and interesting storylines since LttP on the SNES, and Metroid's explored multiple style of storytelling, from the dialogue heavyFusion to the user-prompted filler scans in Prime.

Really the only games I can think of loose on plot are Mario, but considering what actually goes on in the franchise I can't believe people want something even more wonky. Can you imagine wackiness of Mario combined with the laughable writing of Metal Gear? It would make for a nice parody but nothing like the 'serious storytelling' people keep crying for.

 

Zelda and Metroid storylines are laughable. If you were to suggest them for nomination at the Academy Awards they would be raped by critics. People who consider those games to have great storytelling have not seen much media outside video games. Games with subpar storytelling should not even be considered by publishers because it is a disgrace to the maturity of this industry.



The Ghost of RubangB said:
Stories are for books and epic poems.

 

Okay, graphics don't matter, story doesn't matter...  so what does matter?

Other things that don't matter: game demos, DLC, movies/videos/music, the FPS genre, online multiplayer, gamertags, voice chat, adequate storage capacity...

 



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

The Ghost of RubangB said:
Stories are for books and epic poems.

 

 

Okay, graphics don't matter, story doesn't matter...  so what does matter?

Other things that don't matter: game demos, DLC, movies/videos/music, the FPS genre, online multiplayer, gamertags, voice chat, adequate storage capacity...



We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process. - SCEI president Kaz Hirai

It's a virus where you buy it and you play it with your friends and they're like, "Oh my God that's so cool, I'm gonna go buy it." So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on. Everyone I know bought one and nobody turns it on. - Epic Games president Mike Capps

We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games. - Activision CEO Bobby Kotick

 

@DTG: lawl?




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megaman79 said:
The narrative objective is the stars chenguo4. Look is it more satisfying in SMG to earn a star through a serious of challenges? Yes, there is a narrative in the game play itself. Im not going to argue this point because you wouldn't play it if there wasn't a progression of events in the level that rewarded you at the end.

Narratives are a sequence of events, whether it be 2 or 3 events it doesn't matter, followed by a conclusion.

A story can be anything, it doesn't need to be what you think a story is. As someone said earlier poems and shit, they are stories, limericks are storys, commercials tell stories.

 You comment has almost summed up what I was going to say. Stories in games are designed to keep the progression of the game going. There are also other elements in games which will keep you wanting to progress (exploring new worlds, new abilities to test out, etc...).

If the story is weak and I'm not compelled to keep playing, then the game has also failed on other levels, not just the story. This is (personally) not the case in many Nintendo games. The story in many of their games is the bits of glue to hold it all together, but their varied worlds, colourful characters and fun gameplay drives me desire to play through the game. You could argue that in numerous games (not just Nintendo ones) complex in-depth stories would detract from the game.

If reviewers aren't complaining about Nintendo games having a weak story, perhaps it's the fact that the weak story isn't a downside in Nintendo games?