megaman79 said: The narrative objective is the stars chenguo4. Look is it more satisfying in SMG to earn a star through a serious of challenges? Yes, there is a narrative in the game play itself. Im not going to argue this point because you wouldn't play it if there wasn't a progression of events in the level that rewarded you at the end.
Narratives are a sequence of events, whether it be 2 or 3 events it doesn't matter, followed by a conclusion.
A story can be anything, it doesn't need to be what you think a story is. As someone said earlier poems and shit, they are stories, limericks are storys, commercials tell stories. |
You comment has almost summed up what I was going to say. Stories in games are designed to keep the progression of the game going. There are also other elements in games which will keep you wanting to progress (exploring new worlds, new abilities to test out, etc...).
If the story is weak and I'm not compelled to keep playing, then the game has also failed on other levels, not just the story. This is (personally) not the case in many Nintendo games. The story in many of their games is the bits of glue to hold it all together, but their varied worlds, colourful characters and fun gameplay drives me desire to play through the game. You could argue that in numerous games (not just Nintendo ones) complex in-depth stories would detract from the game.
If reviewers aren't complaining about Nintendo games having a weak story, perhaps it's the fact that the weak story isn't a downside in Nintendo games?